Seriously Chris You need to do a DUAL system for skills and feats. One for PvE and the other for PvP. Some similar system like GW did for example. With this in place you can tweek and balance both worlds indipendently of each other. All your balance probs would be gone in an instant. You could do CCs separatly, CC…
I did some tests in PvP today and i have to say wild medicine needs to get get reduced to 5 stacks max. Since prone rotations for the 2 melee classes are practically gone, it's really hard to catch a CW let alone to hurt a HR! Do not forget that the set bonus still exists, of course in no form and shape of what it is…
Dear Mr. Meyer This whole balancing, rebalancing, nerfing and buffing will NEVER work unless you get 2 different systems -> one for PvE and the other for PvP I only play PvP. I do not have to aggro 20 mobs, i need to preemptive raise my shield because no matter how good my reflexes are, i can't react to a stealth lashing…
Looks like they have already deceided that the new system is the way to go, regardless of our negativ feedback. I can't always have a healer by my side in PvP. An already bad class getting destroyed, at least in PvP. Pretty sad i think!
I really couldn't agree more with the OP! In my humble opinion, extreme game breakers like emblem or cockatrice now, should be emergency fixed asap. But letting this things going on for months, ofc everybody buys them to cope up. 1.) From a game design standpoint, this method of operating is really bad. You can't toy with…
I hope this includes the 100% DR too. If i block with shield, i block with shield ergo -> nothing can get thru until shield is lowered or guardmeter is empty!
Feedback New block mechanism: The new guard mechanic is TERRIBLE atm. There are several points that really are flawed. 1.) Stamina depletion. Insane short block time (around 5 secs with all possible blockbuffs). Even drains down when no attacks were blocked. -Raising your shield shouldn't be a problem for a fierce warrior.…
[*]Tarmalune Tradebar Merchant: Coalescent and Preservation wards sold by the Trade Bar merchant are now Bind on Account. This change is not retroactive. Existing wards will retain their current bind status.[*] Sorry guys but i have to say this will be one of the worst changes ever made to the game til now. Please do not…
I must admit, this is a very interesting discussion. Deep gash only ticks on crits anyhow, so what you are saying is: Recalc the crit chance of the crit chance? xD... I could see this change work tho. Makes no sense since Senti GWFs are more likely to slot the passive "Weapon Master" coz of the "Master at Arms" feat that…
@stox You are sadly mistaken with Deep Gash sir. It is working like intended. -- > http://nw.perfectworld.com/news/?p=1055571 "Feat: Deep Gash: This feat now benefits from Strength and other damage bonuses. Feat: Deep Gash: This feat no longer incorrectly ignores damage reduction from armor and deflection." They only need…
You are sadly mistaken with Deep Gash sir. It is working like intended. -- > http://nw.perfectworld.com/news/?p=1055571 "Feat: Deep Gash: This feat now benefits from Strength and other damage bonuses. Feat: Deep Gash: This feat no longer incorrectly ignores damage reduction from armor and deflection." They only need to fix…