Hey there, I was really excited to see the paladin changes on preview and were hoping for major changes to the paladin both in Healing and tanking and i was left with. Idk disappointment? The AP gain on block change is "fine" as it is effecting all tanks. The major difference between tanks (I don't know about Barbarians)…
Right, so you see animation cancelling as a good thing. I understand peoples point of view where animation cancelling is for the great players. Ok, but what about the people who don't? you know... the LARGE portion of players who cant even beat a merchant prince skirmish let alone something like Master Temple of spider. It…
I agree that it makes a HUGE difference. I am talking the difference of 500M damage to 1B damage compared to the exact same character in the same dungeon in the exact same situation. Animation cancelling allowing you to skip casting time and use encounters more then once or to use a daily every 10 seconds is a game changer…
I think we can all agree that the Crit avoidance "lowering" based by divinity is a bit silly and should not be a thing. Auras are a hard call, I mean they all need a change but by what I don't know. You could have a persistent aura that gives a very slight buff (but would it be worth it?) You could have an aura "proc"…
So I am not a fan of templars wrath and love Bane. Hence why I said controversial, I am simply going with the paladin esthetic whereas they aren't much of a ranged tank. I like the fact that the paladin "surges with holy might" and explodes around him and that gathers aggro, I also see Bane being a ranged "aoe" pull…
Well, sorry ill try to explain better. Auras are a very slippery slope, if you buff them too much then they become a "must have" instead of a "nice to have"... an aura that gives 1% chance to reduce damage by roughly 30% (Aura of protection, 2% chance to deflect (50% of the time) most dps have around 30% deflect sev) is…
Hey Starrlight, I think you are missing key points on the paladin. Healer: Our mags are way to low. I understand this was to combat high shielders but the current method does not work. Reason being is with 90% in power/crit sev/ogh and 10% Mw at 9000 weapon damage you basically are healing for 100-150k heals with divine…
I will say selling rank 9 unique weapon/armour enchants at rank 8/9 in the zen market and making the cutoff 10 a bit cheeky though. Butterfly,flower,holy vorpal enchants I’m looking at you. But I do understand. Would be nice to mail everyone who has those enchants 1 coal ward per item as a compensation to rank it to 10. Or…
Wow, Ok so people are whining about rank 8/9 armour and weapon enchants… these things are worthless.. the only people who are really complaining are the people who are hoarding hundreds of them. They are worthless now, they will be worthless then. Would you be happy if they gave you 1000 ad for them? No you would want a…
I think instead of making huge walls of text, or making suggestions we need to get a breakdown from a dev. Why they made the change and what they actually want healing to be. Then suggestions and or changes that are in line with what they are looking for would be much more constructive. @thefabricant you obviously have…
Have they figured out what this means to the cocoon phase while fighting arcturia? Can you heal a tank who has 900k hp to full in 4 seconds? What about the first boss in IC when the tank takes the tail jab and then the spines? Or do tanks now have to grab aggro and kite the boss’s now to limit all the high damage spikes? I…
I have every Xbox achievement. They are all attainable at this current time. The in game achievements are not... are you asking for those or the Xbox achievements?
@"skingdev#1102" Hello there, I have found 2 bugs so far and have 2 comments so far For further reference “achievement” is achievement in the journal and not on Xbox live. Bug #1 After collecting all 5 vanity pets from the secrets vendor you are supposed to unlock an achievement and gain a title, this is not working. I…
Completed killing Bel master of the hellforge on hard mode Did not get the achievement “bring in the ringer” in general achievements (Defeat the master of the hellforge)
@wilbur626 read your own conversation, obviously he’s saying hrm... wait a second it might be a extreme (another word for bug since he doesn’t want to admit it) and he’s looking into it. It’s ridiculous to need a fighter to pass content (it should be any 3 dps, any 1 healer, any 1 tank) it’s also ridiculous to think that…
@"sagakaiyume#0847" it does more then remove companion stats. Look at the photos. It also reduces all abilities to 1, cuts hp by 400k... this is not just “companion stats” I also have tried it with a companion summoned and a companion unsummoned. The stat reduction is the same. It cannot be working as intended.
@wilbur626 this is the same type of thing where in tomm the companions weren’t giving stats and the devs were saying it’s working as intended until we showed them hundreds of photos showing the drop in stats and they finally agreed it’s not and fixed it. We need this to happen.
@wilbur626 This “coding” is harder then tomm. Which is the hardest content in the game. Having anything harder then tomm is ridiculous to say the least. This is not a mechanic difficulty this is “luck” (you won’t win if you need to get ammo and get to the other side of the map) you have to hope your 200k ammo carrier…
No it can’t be. You are dropping people with 1 million hp to 200k.. that is not working as intended. Specifically when the imps hit for 150-200k. It’s code taken over from t9 (go to t9 and get the Boulder challenge) they copied and pasted the code from that.