@"ctatumdev#6113" i took a look to all the new equipment and the only things i would change are: Serpent set should add more than just 1% damage for every 3 seconds of movement because it's a conditional set that focuses simply damage on the bonus and i can get more benefit in a damage/survival perspective if i chose other…
No WC should not make allies deal more damage on soul bonding, aiding allies using curses is damnation job, temptation should boost allies whether there are curses or not involved.
2 puppets would be awesome tbh xD I've seen so far 2 logs where owlbear cub represented 10% of the total damage of a SW, replace that with a +x% damage companion and make POP crit wih the dread you say you use and POP damage will go way up, POP not being able to crit is just a necessity to close the gap of gear between…
I just remembered one thing, how about stop this OP+SW prism madness synergy and make soul bonding proc Healing Warmth, burning guidance and Engine inspiration with a reasonable cooldown? After all temptation warlocks are healers.
@"balanced#2849" Taking a look at the changes there is still the same problems: -Gear scaling, while a fury upgrading equipment will increase their damage output, getting more crit severity for example will not affect puppets because puppets can't crit and a build for power (specially after owlbear cub nerf) is a weak…
@gabrieldourden 1: I did the math, endgame players that change straight from r12 to r14 in all slots will get around the same stats that will eventually become more visible. 2: True; 3;Maybe true in endgame, i have no way to prove it but not for started since they'll be receiving a great punch up in stats that they can…
@asterdahl just a little question off-topic, any plans on bringing stat granting companions closer to the ones that give % of something? For example earth archon giving 5% more damage, assuming a player has 0 power it would take 2000 power to reach that amount but a same quality companion but with power grant will only…
Funny thing is, i sloted an empowered r8 (tooltip says it should grant 30k HP) and i am not gaining 30k HP but yes loosing. NVM they are just really slow to make hit points change, yes they are granting ridiculous amount of HP.
I do not intend to get more SKT weapons, i was just commenting that it's pointless they being so expensive at this point for little reward on time invested, anyway another more important thing, Tiamat, if the instance does not defeat Tiamat something around 6 seconds sooner than timer the round will fail, that is…
@asterdahl the explanations you are giving sound good, i hope they turn out to be good when they're in dragon as well, about the voninblood and relic restoration, i don't think voninblood is a problem at all, with a master's trowel, historian regalia, remorhaz, frostborn piece of gear and excavator's potion of everfrost…
Ok, thx for the explanation, now that i think about it, with the new gear identification in mass the problem of rolling loot will become a living hell.
What if: CC immunity lasting 2 seconds and triggered when the player has been under control for 4 seconds, being considered consecutive each control with less than 1 second time distance from another
Damn you discovered me xD. I don't have same opinion as you, it's true that enemies hit really hard, in case of a TR for example, the class naturally relies on deflection but in endgame content they can be easily 1 shoted but if instead they were hit for, let's say 1/3rd of they're HP they would have 3 times more chance to…
@asterdahl NWO players are mind washed to see DPS as the most important thing in the game, if you ever want to do anything with Life steal consider make it something like life craving, instead of healing a full hit like now now, hit again for a % of the base damage and heal the player for that hit, this way people will…
Eliminate "DC/OP power -> Bonded companions -> Companion owner" Turn all power buffs into something similar to dark revelry. Problem is not just power creeping but also the unavailability of power builds, think about it this way: Power 100; Crit 100 100*100 = 10 000 110*90 = 9 900 If a player is expecting to get lots of…
Worse things are going to come, i agree completly that power share through companions is absurd, but so is the way of powershare, for example a paladin making people damage up to 50% more (than raw damage) while for example martir's blood is a chance to debut target by 10% applied after other damage debuffs if they exist.…
Going back to bondings giving 95% stats is bad idea because: - IL fix is needed for a long time now since they provide so much more stats than similar runestones; - Go back on new r14 system otherwise we would see monstrous power creeping. - Amount of players in endgame lower if other runestones where buffed(removing them…
My opinion on healing depression and new pvp hood. Healing depression should ve something stackable so that healing protects to some point bursts of damage, something like :"When you are hit you'll gain a stack of healing depression, reducing your incoming healing by 8% up to a maximum of 10,gained at a maximum rate of 1…
But this brings a problem, many people focus defensive stats on companion's because of main stat importance to their build, so the stats you see on an idle character may differ a lot from those when a companion gifts that player. Other case is filtering crit to the companion, just a example, GWF with slam build to get the…
Many people in this discussion don't care about the variability of companions, but how they are going to be affected, which is understandable, their goal is to be the best and they'll go for the best. There was a meta from mod 6 till more recent bonding changes (lightfoot thief and zentharim warlock) and there is a meta…