I have one single account and could care less about high level enhancements because I do not raid end game instances, I don't need the wards, cant sell them to other players, cant sell them to a vendor and I CANT EVE DISCARD THEM!
Sure I personally don't have this issue, I am sitting on a ton of AD, but then again I have been playing a long time. New players however are hit with an AD wall very quickly now and not only have a great deal the need it for but this update just added a ton more. It isn't just the small changes to refinement that added to…
Really? so now Leadership is mandatory for all players to make this system work for new players? And here I wasn't even saying the system is THAT bad and only needed a little work. Guess its worse than I thought if all players will be forced to raise leadership when they start playing the game. Is that one of the new…
You are out of touch with the game man. For a new player at level 10 starting Leadership it will take him weeks to get to the point that leadership is making AD. invoking at level 11 to earn 2k AD a day? yeah if you are NOT a casual player and also...what new player knows the system enough to do that? that is something…
Making Wards a bound item makes no sense at all. What was the point of that other than making AD harder to get. Also I can confirm that this is hard on new players, we had several in our guild talking about how they cant afford to upgrade their runestones anymore where before the update they only needed 4 of each and it…
Agree with all 3, if you do 1 without 3 it will be pointless because people will continue to use Zone chat to trade. Right now Zone chat is one of the worst aspects of the game, it is making it **** near impossible to create any sense of community at all. Also would like to add that there is no "limit" to what Cryptic can…
You may not like this answer but here it is...did you ever think that Cryptic may not want a game that has an economy with high priced epic gear? But one instead based on fluff/cosmetic items instead? did you not notice the complete lack of gear in the cash shop? Did you notice that real money could be spent to get you in…
His grammar was fine. "The Lion, the Witch and the Wardrobe" indicates 3 things, just as his reply indicated three things "So Katu, a blog and a cheap food website". Katu, a blog...and a cheap website. If he was stating it was all one thing it would have looked more like "Katu is a blog about cheap food". I suggest you go…
Can we not derail the topic with well wishes and instead focus on what we have, which is what the developers want. They stated they don't want the foundry to be a main source of XP so that is what we have to work with. If we don't work with what they want, we end up getting something few are going to like unless we can…
Touched on that a little with my idea where I say that boss type mobs should have their XP cut anyway since its a foundry quest. The only thing they should keep is their difficulty level. I mean, I can see someone wanting to do a foundry quest based on something like an elemental plane instead of the real world, a place…
So you chide him for not giving constructive feedback and give non yourself? Your blanket statement of "they need money somehow" was far less than his "lower prices by 50%". You did NOTHING to refute even that little bit. Servers cost little, GW1 and 2 PROVED that. There is over 15 YEARS worth of Asian F2P market data that…
That's so true! As a casual player I will never spend $6 to respect and end up leaving the game with what I started with unlike other games where I respect often...you are simply amazing with your generalizations. Current prices will keep me from spending a penny, period --> .
You don't know much about Cryptic do you, a very long storied history of taking a decent game, making a (decision) and royally fubar'ing it up and driving people away. This fix solves nothing, its just going to push the farmers into the open game world and into dungeons which is going to flood the market with blue/epics…