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  • M16, the situation is even worste of what i thinked. At start of the module, was ok, ppl don't queue for pvp, need to farm the new gear and so on, but now, if there are 15 match a day i will be surprised. Dev, you really need to adress this problem asap, there are almost no queue.
  • Damn, another day without one damn que for pvp. I really dont understand what will happen add a random drop in dominion with the new equip , like is now for pve, maybe with a different %, but add them so ppl will join. well, time to logoff for today
  • Now there are almost 0 public match. Hope that they will do something for bring back ppl in dominion, should be even easier now for pve player too do well enough in dominion. For sure a rewards, or , if now, some good item that can be acquired with glory, better then nothing. I reached a point where, i log in, prey, take…
  • Maybe many hasn't stopped to log on, but farming new gear. The problem is that at this point many of the remaining pvp player totally stopped to que. Is one week now that there are no que at all, the only few dom that i was able to do was some private 3 vs 3, but even so, just 2 fast run. They really need to address the…
  • Totally agree with trgluestickz, after a slow start, i've comed up to the same idea. We are too much tanky, but really too much if build correctly and with one of those item. But i will address more two of the item that you wrote down trgluestickz, the siege ring and the Valhalla set mainly, they should be scaled down a…
  • Don't be so sure, i've runned few test for now, the cooldown is killing me in dominion, but it's for everyone, so is fair. BTW, the TR will be , like now, like was in the previus 5 module, broken , maybe they have not removed the fact that he can deal piercing damage, don't know, but 1/2 hit istant death, at last for my…
  • Both the enchants provide 18.000 Life Steal Severity, instead of 600 at R14....yes, you have read well, 18.000....hemmm, really, good job. I was worried about the new artifact, considering the bad coding of the Shiny coin of Tymora and the Wauuken Horde artifact, but this one is ridiculous...Address it ASAP. In Dominion is…
  • +1 on this, will be a great improvement .
  • Just a little remind , actually the piercing damage for TR is totally messed up, like already wrote, tested with ACT in this thread: https://arcgames.com/en/forums/neverwinter#/discussion/1244858/why-is-tr-dealing-piercing-with-everyting #Nitocris83 answered, cross your finger. BTW, +1 for the TOTAL PIERCING removal from…
  • Hey #nitocris83, many thx, true that there are not many ppl that still doing pvp and this bug is a major issue for us that still do it, but may we have an update regarding this matter? There are really TR that are abusing the HAMSTER out of this bug in dominion...
  • I think that you missed the thread where two tr's skill give piercing damage ( documented with act , then "moderated" on the forum ) with every other skill tr have right?
  • Mmmmm, let me think, TR? :disappointed: If they can correct the actual bug about their piercing with everything, they will be forced to adjust their stat like anyone else. And this one showed is not even the more tanky, i've seen one with 98% of base deflection chance + his 85% of severity, then just power and recovery…
  • @scarabman I've moved the post about the damage loop in the bug section here: https://www.arcgames.com/en/forums/neverwinter#/discussion/1244483/mod15-damage-loop-bug-on-artifact/p1?new=1 And updated it with a little act results on a group of minion, 1 activation.... nice artifact .... btw, it's scale with buff, so in…
  • Sorry, i think that you got me wrong , those item should not work in pvp at all, i was just saying that got few of paralysis one from my workshop not for usage, but for sell to the merchant in my way to reach lv4 workshop, i was with few of them and tested in dominion together with other friends on the enemy team, we was…
  • tested yesterday the paralisis +1, the animation for the launch of the potion is so long that is really difficult use it. Add that when you take dmg the potion effect is removed. Plus, dont last 27 seconds at all, i think that the cc effect is reduced by the cc resistance of the target, may 5 seconds, but like i said, the…
  • wrong section, can someone move this thread in the bug section?
  • Maybe i missed the info, or someone has already asked, but... Has anyone noticed if combat advantage is working on preview? Usually when you do damage without crit you should see an arrow near the damage done, i can't see any even if nightmare wizardry proc, is just a graphical bug? Or CA is not working atm? Because if is…
  • ....Assailant.....why...still...not...crit....why???? Btw, good job, the changes are quite interesting and will give more option to us. But really, why assailant still not crit is a mistery.
  • I wish a reduction to the deflection severity stat, it should be on par will all the other class, it can be a good point to be considered.
  • How you dare inspecting me??? Thief!!! :p :p :p :p :p :p :p :p :D :D :D
  • Pls remove or moderate the post of this guy, seems to read the comment of a 5 years old kids...nothing costructive, nothing useful, everytime that someone post something about TR he just troll around hoping to close the thread. @scarabman Chuck Norris Approves this post
  • That's exactly what i mean. Even with 100% of Def chance, like CW , or any other class that is not TR, you deflection Severity will be 50%, if you will use elixir 60%. Deflection Severity can't be increased, there are no item that can increase that stat, so, you will never be on pair with a TR under that aspect. Actually,…
  • To everyone, why we don't stop to say nerf this and that? The Thread is going out of contest, and even if @scarabman has replied once or two times, this one has another purpose, and @scarabman asked for 2 thing that you would like to see in pvp next mod. I understand that anyone has his own reason, but try to be positive…
  • @mimicking#6533 @scarabman ok, if is not sustainable, why don't implement something valuable, that can be obtain only with glory instead? Good reward is what you have for doing pve, add item on pvp that must be bought with it , something so good that can't be ignored by player. Plus, i've an idea regarding the class…
  • Scarbman, many thx fro your reply here. CW, from mod 1. PVP only from mod 3. A better matchmaking of course, but you can have that only if you have a big playerbase that is doing pvp. Not the actual situation. Bring Back player, Monthly Combat League, rewards, good rewards, like the first NCL. The idea of a 3 vs 3 death…
  • Vordayn, are you surprised? When was the last time that CW has got an update? The last "update" that i can remember was the october Bug FIX, but they resolved old problem with some of our powers. The Last Rework, or update, call it like you want, was in mod 5. And you still asking yourself why Our CC is lower respect to…
  • Hahahahahahaha, Marnival, stop pls, they are just trolling. GF is ofc broken if you take in account their spike damage in pvp, with their stunlock rotation. But comparing a GF with a TR, when, the best GF has a k/d ration of 7/1 ( best case ) versus the TR, that in the worst case has a k/d ratio of 20/1 is even more…
  • Totally Agree, the only ppl that can defend that broken item are the unskilled one. On SW is something terrible, even on the OP not multiproc so much. Add that for CW you have the immunity system that will help your CC power to work less and less. Seems that it dont work on HR Trapper, right Lycan? At last this is what i…
  • Sorry thefabricant, but not really, is the new ECLIPSE enchant...
  • Are you sure? And how many class has a 90% of deflect severity? Even going full tank, like CW, maybe i can reach a good 60%, but dropping all the other stats, going full dex, full silver, equip with everything that will give me deflection, maybe, let's say "maybe" i can got a 60% of def chance. Add the enchant, 60+25, is…