Entangling force is prone to missing, however Hadar's Grasp seems to land more often.
Entangling force lasts for a shorter duration than Hadar's Grasp.
A Control Wizard is a Primary Controller. A Scourge Warlock is a Primary Striker.
Some thing just does not add up here.
Vordon CW ‡ Vordayn DC ‡ Axel Wolfric GWF ‡ Logain SW ‡ Gawyn GF ‡ Galad OP ‡ Aspen Darkfire HR ‡ Min TR
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When was the last time that CW has got an update? The last "update" that i can remember was the october Bug FIX, but they resolved old problem with some of our powers.
The Last Rework, or update, call it like you want, was in mod 5.
And you still asking yourself why Our CC is lower respect to other class...especially in PvP...
When was that they promised a rework for all the class? mod 9?
Have you see something regarding CW? I didn't, same old mechanic, same old power ( some of them totally useless ) .
From what i can remember the last two class that still missing a rework was TR and CW.
(Just spitballing, don't come back with how X class still uses early skills etc etc - I'm well aware).
It would be nice if the "Control" part of CWs was a factor again, though....
It's why many Wizard's have stopped using Valindra's Artifact Set. Most have gone with full Owlbear Belts & Stonghold Cloaks for the higher boost to Intelligence. I mean the community has been asking for quite some time to improve some control & resist abilities in PvE for some time. Sadly most Bosses are completely immune to control of any type, yet still you should see far greater reduce control times from them...
While Mini Bosses or other NPC's there should be far more benefits or gain's with new Enchantments or Overload's that help boost Control &/or Control Resist a little more. Right now unless your Oppressor Wizard with the first 3 lower feats in that path there's very little control or things you can really resist!
Entangling Force should likely lift and hold/root at least 1 seconds second longer... Still a skill that is used early on does not mean earned prior to <30 should never be used and only ones higher than >40 should always be used. I mean some classes have earlier skills that are still favorites and others learned later than are rarely used... Still I think that's a really mute point.
Yet I think you hit the nail on the head saying it be nice if Control played a bigger role. I wish we had a new enchantment that offered a control/resist buff that helped extend more control timers and shorter the almost zero reduction of others...
DC - AC/DO
GF - DPS/Tank/Buffer
OP - Tank/Healidin
CW - DPS/MOF
There's a reason for loadouts on most classes! I bet someone can add the HR to this list as well but I don't know the class to add it myself.
Anyway, we talk about two classes, that crawl at the bottom of NWO, compared to other strikerclasses, "tankstriker" includet.
Hunter - TR (esp since SoD is OP) - GWF - GF - nothing - CW/SW .... from which SW only works in a bugged form to compete.
And there are CW´s that also deal pretty solid single dps with a mof setup even as Spellstorm mages from wich I know at least 4-5 who can run any content as striekr with ease.
No reason to be jealous about warlocks honestly, the only legit setup is the Templock, wich can be compared with a mof in terms of buff/support. In the end both classes are buffer/supporter in far >95% of cases, with the small difference, that CW got two legit and working paragon Spellstorm/Master of Flame.
Both are not working efficiently as controler (CW) or striker (SW) following their primary role.
Too bad at the end of their days Belial come for their soul...
(on my DC I run *6* - AC/DO Righteous (most of the time), AC/DO Virtuous (for when I need more passive healing, like MSP last boss and in lower-geared groups), DO Faithful (PVP and, it seems, Castle Ravenloft), "testing".)
If Faithful keeps being as strong as it seemed in Castle Ravenloft, I'll make an AC Faithful build too.
After that? Well, that's why my ultra-CC CW doesn't get out much.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
You're disregarding a few things there, not sure if out of convenience or because you just merely looked at CC effect.
Have you compared EF and Hadar's Grasp cooldown? Would it be balanced if EF, having a much lower cooldown, would have the same CC effect? Have you checked SW encounter cooldowns and casting times in general? Killing Flames minimum damage + next to no self-buffs (it's a pea shooter during most of a fight)?
For HG to have extra CC uptime, the SW needs to use Warlock's Curse (which takes a bit of time) so the Warlock takes longer to land a HG WC than a CW needs for landing EF, you can get hit/cc'ed while tryind to do so easier than a Wizard would do trying to use EF.
Besides, CW damage > SW damage.
Don't get me wrong, I'm not calling CW broken overpowered or anything, it's just that your post just left out things that do show the difference between EF and HG.
I think the greater indignity is that HG actually has a place in a single-target loadout while EF is utterly awful for both bosses and trash.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
When they recently killed off entity procs (CWs were almost relevant before that when using lightning), it put CWs face down in the ditch. They very quickly made some upward SpellStorm adjustments, taking CWs from 3rd rate DPS almost 1/2 way to 2nd rate, but then quickly adjusted them back down again to leave them 3rd DPS in the ditch.
We waited years for the "class balancing" they did a year ago. They did the classes in pairs, leaving GWFs and CWs for last, but then didn't finish and actually get around to these classes.
They have all the levers they need, and demonstrated very clearly with killing entity procs that they can readily use them when they want to. They just don't want to.
Monitoring class compositions in parties for TONG/Cradle, it's clear that there are serious class relevance balance issues, and no sign that fixing it has any kind of priority. At best, I understand that they made Ravenloft reasonably easy, so discriminated classes probably will have a higher chance for invites with parties that aren't totally focused on quickest completion times.