They are going to do strongholds. No matter how much people say they should just do fixes. Lets hope they do something useful with them at least, like ad AD sink.
You may well be right. Just giving my 2 cents about how to save their game. I love the IP and hate to see it wasted on terrible decisions. Till sanity takes hold over at crypric, my dollars go to games with half a brain-cell behind their design.
I'll stress again, landscape pve/campaigns should be easy for non top-end players (bis geared will say too easy but that's largely irrelevant), and dungeons should be hard. This is the proven successful dynamic of profitable mmos. Mod 5 campaigns were spot on for difficulty, for content that needs to be grinded though. No…
True my friend. This is why I don't run action content at all in this game anymore. I just craft and care about cosmetics. There is no progression feel at all with this game anymore, and massive one-shot difficulty. Grind 4million rp to upgrade artifact gear only to have it obsolete in a mod? Much more fun to just not play…
Mod 2 for me: Difficulty spot on. Dailies were not cumbersome and actually pleasant to do. Mechanics were cool ie the metal gauntlets and garunteed purple artifact mats Ability to use prayer chest for additional campaign mats Its too bad this mod was ruined by 'updating' it to 70th and the new mechanics of mod 6. never…
agreed. Strongholds need to be op-in pvp or not at all. LOTs of people don't care about PvP at all, and wont pump any ad or resources into strongholds if other guilds can wreak them. Major revenue loss for cryptic if that's allowed.
I meant bugged to the point it needs to be offline. ive had that happen too fyi, you just need to switch toons and back again or relaunch gateway to fix.
new classes are a vital thing to the design of this game separate from any fixes, new dungeons, or other new things. They drive zen sales so will continue to be made.
minotaur in forgotten realms are monsters. We are as likely to see them as say goblin as a player race. in The Kryn d&d setting Minotaur are a civilized race with an empire, but this is Forgotten Realms. Of course there is a WoW bias here,.... but bear in mind they have to follow the lore of FR and this would not get by…
vampire isn't a race, its an affliction. Anyway that's been discussed before on these forums. Gensei would be a solid choice. I really want to see Feyri though, a gold elf/succubus hybrid unique to forgotten realms. It is listed as a player race in the "Races of Faerun" supplement. Yes they get wings. for the win.
Its highly disruptive to real life to have you daily life revolve around your NW schedule like that. Anyone that can do it exactly every 12 hours is going to be in a very small minority, unless they live in mom's basement and have no work or relationship. Anyway, my point was the game is basically a wreaked mess atm, and…
Yeah but most peole cant log in and do it EXACTLY every 12 hours. with a purp and blue it goes down to 9.5 hours. This allows you to have some flexibility and in the end get more diamonds.
That would be true if there was anything worth buying in ah OTHER than purple crafting assets. with the current system of trashing gear frequently the assets are the only thing left that maintains its value. I can get 3 purple leaders every 2 weeks. In a few months all my 16 toons with have 3. This is a good investment. I…
Maybe the tasks got their duration increased, and that can be mitigated with blue and purple leaders. with those, and the newer ldearship tasks you can actually make more diamonds. In summery, it might take longer to build up your production of ad (gathering blue and purple leaders), but the system certainly isn't…
Initially yes, however lotro recovered and bennifited from the change (and went on to create the regular 6 man instances the players craved), while I fear Neverwinter will simply suffer unless they roll back difficulty. Its the massive difficulty, one shot trash mobs, and buffing old zones rather than make new ones that…
Oh I don't know, lotro's servers seem pretty active to me. Certainly I don't hear any of the butt-hurt over there that I hear here (well deserved) about mod 6. The difference, is that in lotro the skill trees were actually a good change in the long run(it was only change shock that made people mad), unlike the changes in…
Which is hilarious. Seriously, keep solo content at previous difficulty, make group content (ie dungeons) the more difficult, and keep pvp separate from pve except as implemented in IWD (which seemed to work pretty well, AND make your monies with great cosmetics rather than P2W (our cosmetics are about 2% of the selection…
Or lotro. Honestly, I cant really see mounted combat without huge open world spaces, which neverwinter is designed to NOT have by formula. If they want to massively change this game to an open world I will support this, but not before.