Mind you, some other quest lines you're able to restart. I'm not asking for free stuff, I'm willing to start over from zero. They should mark items as unique (so that you don't get 2 of the same ring) but that's all.
It makes sense from a gameplay standpoint. They took away lifesteal to make healers necessary, that means it's just normal you can't solo CN. You need at least someone to heal you. There's no really choice here: we have now very little content that is worth farming because all the rest is too easy. If scaling makes CN as…
So you can't provide us with your ACT log, fine, but why don't you just tell us what rotations are you using? The reason I'm asking is that I came up, after testing various powers, with exaclty the same rotations @rjc9000 used. HD, AS, NsF (to proc Trample the Fallen) on mobs, HD, Frenzy, IBS (potentially augmented…
Thank you for your reply, I'm glad to see we're on the same page here. I'm worried that our new acquired role of tank drags us to being both a lower tier tank and DPS. But I'm also worried about the playstyle. I'd not like at all for the Barbarian to turn into a mage/shaman kind of char: right now we already have our share…
For me HEs broke before that last patch. Actually they were broken since before the 1st patch. The chest works, I've opened one. You need to activate at least one crystal in the beginning room of the expedition. Better be in a party tho. Two barbarians+1 pally and we had very hard time with 2 crystals (1 was quite hard…
Thank you for your answer. I stand corrected then. I got confused with this one (also posted by @thefabricant): which has actually almost the same shape of the pie chart, and was vs a dummy. I don't doubt the log, but I'm interested in the rotations... I count more than 3 encounters in the data you posted, so some powers…
These measurements must be taken with a grain of salt. The performance of a class hitting stationary targets that doesn't fight back hardly represents the behaviour of such class in real dungeons, moreso now that we have hard hitting AoEs not only from bosses but also from lesser mobs. The DPS loss taken by classes that…
In earlier quests, resonances where dropping just fine, it took like 3-4 HEs to collect 3 of all 5 types, and there were plenty spare... roughly you would drop like 10 of them per HE, you needed 3-4 only because you had more than 3 of the wrong type. I had only 2 epsilons but tons of the others at a certain time. Then they…
I can confirm 1) and 3). Also: I discarded the resonator, all unstable resonances, and abandoned both quests (Risks and rewards, Master expedition). Got the yellow quest again, got 10 resonances and the resonator. Got the Master expedition quest, completed it, opened the chest, no Runic Etching. Can't redo the quest for 1…
Being able to run L80 contents, that's the reward. I haven't tested everything, but L80 weapons get scaled down to the same level of the Primal set, unexhalted. Most have way worse set bonus. So anyone with L70 weapons at the level of Primal set (unexhalted) or better, you should keep those for L70 content. OTOH, L80…
I totally liked it, it's the first thing I tried actually. :) It totally fits with the Barbarian theme. Well, as I wrote early, it may take some work to make it viable, as a player, I mean. Maybe going full defense, with 80% damage mitigation, using it only when in Rage, things like that. I hope you don't mind me offering…
Pretty much everything, atwills, encounters, dailies. A daily power that locks you in place I don't really mind, those are rare hard hitting powers that it only makes sense you have to time correctly and will leave you open to attacks if done poorly. Overall I keep finding myself saying 'come on, sprint already, the…
Just to clarify. I'm not advocating for the way things are now. I'm just saying that asking for better atwills isn't going to help much if we can't use them. And btw, yes pretty much any notable enemy has area damage, and will use it quite often. Maybe you didn't notice before because as a GWF you usually care only of very…
That's not what I'm experiencing. I keep dying because due to slow and uninterruptible animations you can't run from red areas in time: once you commit to a power, be it atwill or encounter, mobs have all the time in the world to place a red area under your feet, go have some tea and biscuits, get back and you're still…
Unfortunately, no. That's how the old GWF used to be. Now, for any but the easiest content, you have to avoid all red areas. We have no dodge (invulnerability) like the other classes, so we have to move away from them, not just dodge. When you're busy moving around you can't skill at-wills. It's all wasted potential dps.…
I agree on this. New powers look cool and do nice damage, but something feels off. Our class should be a melee cqc "in your face" type of warrior. We used to charge into battle ruthlessly, and deliver almost constant damage, moving to a different group of enemies as soon as we got rid of the previous one. Now, we kinda…
Depends on the statement. Try and keep up with this in a rally: with your Ferrari or a Lambo. Anyway, back on topic, I hope you guys are not testing full future endgame chars only: for 99% of the playerbase out there, that won't be achievable the day MOD16 is released. With few exceptions, most will experience fully…
Update: yes, the same happened to me, a friend of mine completed the quest while in party with me and I got a quest completion too. Resonances have NOT been removed from my inv, BTW. Now I'm stuck I don't seem to be able to drop resonances anyway. Attunement Crystal quest, but I don't drop unstable resonances (I have lots…
Same here. BTW did you do the quest alone or in a party? I was in a party of 2, my suspect is that the quest registers what both players get. After it registers you get 3/3 it stops dropping runes even if you don't have 3 in your inventory. Just to illustrate the problem, as far as quest progression goes I should have 3…
This happened to me also. The 2nd time we did it (after abandoning the quest and leaving the area), we first used the F power, then proceeded to kill the dragon. We got stuck again when it died, but using F again on the dead dragon unlocked the last step of the quest. Hope it helps.
I am one of the players who don't agree with the change. I don't even get close to the 100k cap. Here are some questions for you: 1) why are you assuming that people voicing their opinion against this change should be affected directly by the change? I personally think this change is bad, even if it doesn't impact me at…
I think you answered to the wrong comment. It's quite clear I'm against the change. 100k per account is a bad idea, and I described why so. I doubt it's hard to code some stuff that behaves unpredictably. Just imagine a room with 3 doors, one is marked as the right one the other two send you somewhere back (at some random…
One simple rule: the harder or the more inconvenient you make for regular players to produce ADs, the more valueable they become for botters. Botters don't feel the inconvenience of running multiple accounts, and most likely, they're already doing it. They sit on huge piles of ADs already. They have little or no trouble in…
I have a CW alt at about 8k. He has 40% crit. chance and 80% crit. sev (0 CA bonus). That seems to be the turning point, damage output of Spell Storm should be almost identical with these changes. Anything above that level, or even another char with similar equipment but some campaign boons (my CW has zero ATM), should see…