Once again Thaumaturge is essentially being ignored; the Path that needs the attention and work and Arcanist is being looked at; the Path that doesn't. Wizard has defined Path roles: Thaum. for AoE and Arcanist for ST; it's hard built into their skillsets but every time Wizard is looked into; Thaum. is either entirely…
You get 7 per Ancient kill IIRC. At least every one I've killed has. Only way to get them, which yes is completely ridiculous. But the "Campaign" isn't worth doing anyway. Should be: 3 For Young Dragon 5 For Adult 10 for Ancient.
I've seen 55-60k players far more capable of running ancients than 75k+. I had a run with everyone 78k+, Tank couldn't hold threat or take damage; Healer couldn't keep anyone alive and the run failed. Had an identical run with the average iLvL being around 65k, Tank was 59k. Held threat easily, mitigated damage with no…
WHERE IS THE FIX FOR THE MISSING FLYING PROC. TEXT OPTION THAT SHOULD HAVE BEEN FIXED WITHIN A WEEK OR TWO OF THE MOD21 LAUNCH? Seriously, this is getting ridiculous. Where is it and wshy is it taking so long?
@rgutscheradev I really hate to be "that guy" but since the first iteration of the Bard fixes will be coming to Console with the next Patch and it makes no mention of it.. What's the status on getting the missing flying Proc text option added to Console? The changes are great, don't get me wrong but they really don't…
I really hope the Option to turn on Flying Proc text, that has been missing on Console since Mod 21 Launch is included in this patch. Be a shame for all those Bard fixes to not matter at all otherwise. Gonna have to keep checking procs. manually, in the middle of combat.
Ok yeah, then it is just Console. It is completely missing and has been since the launch of Mod 21 when Proc. text was set to Off by default. It has been brought up here multiple times over the months since and has never even been acknowledged as far as I'm aware. It was in the Launch Patch notes for Mod 21 but just never…
As it stands, Arpeggio (At-Will) is the only "reliable" way to heal outside of your group. Mystifying Strikes feat works IIRC but really, that doesn't count. I'm unsure if any of the Bard's other healing options really lend themselves to working outside of a dedicated group from a mechanical standpoint currently although I…
2 things: - While not strictly related to just the Bard, there is something MASSIVELY IMPORTANT that needs to be fixed for a large number of the changes to actually matter: The missing flying Proc. text On/Off option. At the release of Mod 21, the proc text for Powers and Feats was defaulted to Off and the option to turn…
They refuse to even acknowledge that the Proc text toggle to turn it back On was never added to the Options menu despite being explicitly stated in the Mod21 patch notes that it was. It's been completely ignored since. So in all content, I manually check all my procs, regardless if it gets me or anyone else killed. No…
Mythic Omen of Despair Mount and I'll presume Legendary Black Unicorn as well judging by the posts are still not reclaimable after the patch. All it fixed was the tooltip on the lockbox. Platform: Xbox @percemer It's great a patch got out so quick but it effectively did nothing based on reports.
None of them can be reclaimed on PC or Console. Not to metion there is a visual bug with the Lockbox contents description: Doesn't show the companion at all, lol. Even the official images in the announcement on here had the same issue until they fixed it.
Let's add yet another Bug to the list, shall we? - When switching between Loadouts, your stats take far longer to populate/tally correctly than any other Class. - When Switching to Minstrel, all of your Companion Bonuses are ignored and do not work. The only way to fix this currently is to manually remove and reslot your…
This has been a thing for a very long time, since at the very least the release of Avernus. The only way to near 100% avoid it is to only log out in PE. It can occur on any loading screen that isn't to a solo instanced area.
The bug is definitely also with the Pres. Wards. When only using Wards to protect a single Reagent, if one of the other Reagents is chosen, only it is consumed. If the Reagent that is being protected is chosen, it consumes the Ward instead. With 2 Wards, if only the unprotected Reagent is chosen; only it is consumed. If…
Well that's a separate issue if it's happening in that way. But it works exactly as intended for me and everyone I've spoken to. I've traded in: - 2 Mythic Garnets - 2 Mythic Jades - 1 Mythic Companion Enchant - 4 different Mythic Combat Enchants - 1 Mythic AP Gain Enchant - 1 Mythic Recharge Speed Enchant and I can and…
Oh and if you're from Playstation, please take it to the PS Forum topic here: https://www.arcgames.com/en/forums/neverwinter/#/discussion/1264315/ps-dragonbone-vale-launch-week-issues As far as I am aware there are no freezing issues on Xbox. Also, stop with the abuse toward the Dev. team, people. It's unproductive and…
You need to exchange them on a 1:1 ratio. This only applies to: Amethyst, Jade, Citrine and Garnet enchants. For example: If you need 4 Amethyst, 2 Jade, 2 Citrine and a Garnet for your loadout and you want them all to be Account reclaimable. Then you will need to upgrade and trade in: - 4 Mythic Amethyst - 2 Mythic Jade -…