/facepalm Yes, because ignoring part of what I say, putting words in my mouth, and then following up with you/your language that you can easily avoid is not attempting to make a personal attack, when I'm trying to explain why people would be pro-penalty when I personally don't care either way. I'm not taking it personal.…
No, you misunderstood the original point in the first place by focusing too much on the example, then try to twist it and give it an ad hominem angle. If I do not say "I personally think" or "I personally feel" or something like that, which I HAVE used for one comment, what I am typing is not necessarily how I personally…
No, I didn't. You're not getting the whole picture. Putting in a penalty won't have any effect on the tank/healer players queuing. It's not intended to. They are the bottleneck for the queues anyway, and you can't get much easier than near-instant. What it will do is make queuing easier for the DPS. They are the surplus,…
Well yeah, adding in a penalty makes less people queue. That's why it's a band-aid and not a solution. But it also fudges the ratio of DPS to Tank/Healer a bit because, amazingly enough, most of the trolls that do it are DPS, so for the remaining people queuing, the queues go faster. The GF and DC won't notice a…
No, I'm acting like "not enough" people play them. Because not enough do. If people did, you wouldn't get 5 TR teams after a long wait, or near-instant queues on a DC/GF duo. Penalties aren't designed to make other problems go away completely. They are designed as band-aids because you don't HAVE a way to fix the problem.
It's not moot, because what if it's the GF or DC that ragequits or goes into a "I'm the one holding the group together" snit after loot <font color="orange">HAMSTER</font> and gets called out on it? You're stuck waiting in those cases. Having a perfect queue system does not automagically create players of needed class…
@pilf3r: Now that we are more on the same level of information... It would be interesting if Neverwinter did implement that kind of queue. Of course, it would mean they'd have to go through the extra trouble of labeling each group and making them visible, but it's highly doubtful they'd have 1000s of queues going at the…
As I said two posts ago, "if it is not similar enough, then please elaborate. (I have never played DDO so I couldn't say.)" This clarification would have been appreciated in your previous post, because it's clearly not how Find Party works in Neverwinter, just by looking at the window. I'm definitely not disagreeing with…
Heh. I think you missed the point too. Throwing random people together (within a series of rules) IS the point of this queue system. It is intentionally a different animal than the My Party/Find Party option. The only difference between this random queue system and other random queue systems when putting a party together…
That's not an argument against vote kicking. That's an argument against a kick option being available at all, because you'd still be screwed with current standards 4 out of 5 times. Good luck with spearheading that.
Before we start going down the "who's wasting who's time" road, it's starting to sound like you are unaware of certain options in game. We are talking solely about Random Queues (K). What you are waxing nostalgic about with DDO has a Neverwinter equivalent called Find Party and My Party, which are under the Social menu…
Penalties for systems are always give and take on the users. While obviously you'd have people who hate them all together, other people would be comforted using a queue system if there was a penalty in place for people who disrupt their time commitment. However, it really can't be emphasized enough that penalties should…
I did say that I didn't think the thought would fly with people. However, claiming the queuing system as the fundamental problem is just as ludicrous. It's never just one main problem. Fixing the queuing system isn't going to make more people want to play Guardian Fighter or Devoted Cleric, for example. But if it wasn't…
No one's going to cater to the group being "not the ideal team make-up" as an actual problem considering how heavily inflexible different people can be about what "the ideal team" is. Someone needing an "ideal team" would be making a pre-made group anyway, making it a moot point. And as I said earlier, by any logical…
1 in-game hour per stack, stack refreshes when a new one is added. Say the first milestone is 4. Rest is arbitrary, could be as little as 2 and as much as 10.
Well, buffs don't tick down while the character is offline, so that may not be necessary. It would also be pointless if they have multiple accounts anyway. An alternate thought I had would be to put a stacking buff on someone that had multiple tiers: A few stacks: Does nothing. 1st milestone: Cannot loot items 2nd…
By any logical standard, any sort of Deserter penalty should only be implemented once they give the party a vote option that lets them disband the entire party without triggering the penalty.
He's saying that even if there was a 30 minute no-queue penalty, leaving near the end of a dungeon is totally worth <font color="orange">HAMSTER</font> over a ******* like that.
- Any sort of ban on /say and /zone NEEDS to include /tell as well. RMT spammers will start tell bombing if they can't use any other way of public advertisement.
Wizards are easy to level, once you get used to it. The third dodge and myriad of CC options makes it a lot easier to survive than the cleric, as long as you keep that healthy stock of up-to-date potions for mistimed dodges and slow reactions. Once you get used to the play style, you should be able to live off of the piles…
There's no such thing as "silence" in this game. There IS, however, a status effect called "daze" which stops you from doing anything other than move. And generally, if you're dazed, you WANT to move.