@"noworries#8859" The Fireball change is a step in the right direction, but until the cast time is adjusted it doesnt really change things. One additional change that would be welcomed would be to increase the AoE radius to 20" since that is what was taken away from the old mastery. The Smoulder change is also a step in…
BoVA clearly says deals physical Damage over Time Dread theft doesnt Hellfire ring and hellish rebuke both say added effect DoT, yet they function differently Hadars functions as a DoT yet theres no mention of it in the tooltip. So ye i stand by my point about inconsistency Though I am interested to know how you would know…
Not really, my screen shot shows that each tick of Hadars its dealing an extra 8% damage as poison damage, But only procs bilethorn once which is exactly what it should do, for every daily/at will/encounter It does not "proc" bilethorn multiple times which is what you said it did Cute that you avoided the whole fiery bolt…
Nice of you to contradict yourself twice in one paragraph and be wrong all at the same time. " Your removing the DOT portion of HR therefore removing a "hit" and losing a bilethorn proc." "hellfire ring has always counted as a "dot" and dots never should multi proc enchants" "hadars grasp is BIS for single target and DOES…
Wild Elixir Gives 10% crit severity and 400 critical rating and at the moment you lose that 10% critical severity, you also lose 400 critical strike rating which is clearly verified watching the video you linked Its not a bug, you had a Wild Elixir on and it dropped off.
most likely its a bug in the first place or you had a wild elixir on and didnt notice. no way you could of had 86% without either potions/elixirs on with what you have slotted 47% ish from stats 20dex = 10% vorpal = 4% Snow fawn = 3.8% 1% from boon 1% from human racial Critical Burn is 10% so thats 76-77% Only way you…
While the small CD reductions and the change to Fireball are a step in the right direction, and welcome changes, they dont really address the core problem with the Thaumaturge spec and that is Smoulder is terrible. So much is tied to it that simply changing smoulder will have a wide effect. Rework Smoulder to deal 200 over…
Also mount collars are not adding combined rating properly. I have 2 mythics, so my item level should go up 2k, and all my ratings should go up 1k but they dont Its adding the item level, and I do get 500 extra ratings for a few seconds when I equip them, but its drops off very quickly. and its not the full 1k
Some companions are just flat out better than others, its not really any different to live, most companion powers need going over with a fine tooth comb and adjusting, but when its just base damage, its not really a big problem if a companion hits for 10k or 15k But when you start stacking runestones and insignia bonus's…
Same problem with guild boons honestly the time, effect, money/currency it takes to get a rank 20 guild with rank 10 structures to only give an additional 3000 stats per boon, which is just going to get devalued as item level increases is a bit of a slap in the face i think. Im purposefully not counting the combined rating…
Honestly, I always thought the current boon system was going to be a place holder until something more.... forward thinking could be implemented? I mean we have already reached the point where you pick things you may not even want but you have the extra boon points and they have to go somewhere and with the new stat/other…
I like this but i would take it even further Currently it is very easy for a DPS to over cap on power, and a tank to overcap in defence (able to get my dps to 90% power and my tank to 90% defence no problem) How about having it giving all role types 25% in a fixed stat, so DPS get 25% power, tanks 25% defence and healers…
@arazith07 Thanks Arazith, missed that bit, i guess its wait for it to hit preview server, but its looking like augments are effectively going to be useless, unless combat companions all hit like a wet noodle. I dont mind them being equaly viable, but flipping from one to the other is annoying
I also just added up my companions stats, to give an estimate of its current effective itemlevel and combined rating. Excluding power and hitpoints, my companion gives me 140,000 stats ( rounded up from 139567) which is the equal to 7000 item level. and 17500 combined rating. rank 15 bondings and it being an augment triple…
"Companions have had their item level increased. On Live, a companion at legendary rank has 100 Item Level. With our changes, that base item level of legendary will be 1000 and companions will grant stats at the same rate as other sources of item level. On top of that, we will be increasing bolster to where legendary rank…
@xavior44 My biggest issue, and why I dont think its intended is because there is no consistency. If the reason it was proccing twice was because of the DoT portion being applied triggered a second bilethorn ( which is probably whats causing it true) then it should work like this for all duel purpose attacks. A Prime…
While this guide is accurate, and true for the current state of the game and it will give you the best DPS, it doesnt address why it is the best right now. That is simply because Bilethorns delayed 40magnitude hit, and deadly curse both trigger twice per cast of hellish rebuke, when combined with ACC+deadly curse feats,…
So its bugged for Hellish rebuke too which I admit I missed but what is your point? Doesn't work like that on encounters, Hand of Blight Ranged, Eldritch Blast, or Dark Helix, and since it doesn't explicitly say "your curse deals 25 magnitude whenever it is applied to an enemy EXCEPT for Hellish Rebuke and Hand of Blight…
I actually think the complete opposite. Now is exactly the time to highlight all these problems with significantly underperforming powers/feats/etc. Its been pretty much radio silence on to warlock for a very long time that I think it is important now things are actually being addressed that as much genuine feedback is…
and again, a big thanks to @""joebot#9387" We have add more communication in this thread in the past couple weeks than i think we have had in the last 18months. decent communcation too, not excuses or empty responses, so huzzah. much love from a warlock
In Short if you don't want to read all that it boils down to Increase the radius of Eldritch blast to 15' Allow Curse Consumes to add a charge to Dark Helix Change No Pity No Mercy to, increase magnitude by 30( not 25%) and remove the reflect damage as well as the DoT Allow Hand of Blight ranged attack to generate soul…
FEEDBACK An in depth look at At Will powers How they function, and interact with each other, if at all, and with class features, Along with possible ways to improve them. Eldritch Blast A three fold attack, 2 quick hits, followed by an AoE hit, that takes twice as long to cast, but deals twice the damage. Cast speed,…
1200 isn't good enough if you want a pure single target. since we already have dailies better than that. They just behave differently to lets say, shocking execution or iceknife Brood of Hadar, is 1500 in total 600 + 6x150, just lots of small hits that have separate crit rolls, ( the bites ) Tyranical curse is harder to…
Following on from before about POTNH, Soul scorch and SI stacks, I still think the simplest thing to have done was just have Soul Scorch consume curse to build up SI, that's how it worked before m16, probably would of been easier to do than a whole feat rework and it would of benefited all specs. but it guess its too late…
Bah, that got me thinking about other feat changes. Abwabwaba's idea about making the puppet deal ranged attacks could definitely be worked into Soul Desecration for instance. Would indirectly Tie into Wrathful Souls too, making that Feat more effective at CD reduction than it is currently
Hmm not a bad idea, however the issue I have with Power of the Nine Hells in general, is that by itself, its not really much of a good Feat, since the soul puppet really does hit like a wet noodle. It only really becomes a nice Feat when paired with Risky investment, and having one feat rely almost exclusively on another…
In regards to the Killing flames, Im sort of in two minds about whether it should be fixed damage or not. While on the one hand it would be much more consistent with a fixed magnitude, I do kind of like the execution style part, I just wish it worked more like disintegrate, rather than the scaling based on health.…
Also, a pretty biased opinion here, but I love Flames of Phegethos, its my favourite daily, its DoT, the animation is awesome, so it makes me sad its so awful damage. And with you looking in to a fix for Tyrannical Curse split damage, ( huzzah) maybe its still to get rid off the AoE portion of FoP, its really bad, the…