Greetings all,
Thank you very much for your continued feedback on the Preview! Contained within are the patch notes for NW.123.20201203e.4.
This build contains more bugfixes for Companions, this time mostly fixing non-Augment companion damage. Try out the Indomitable Runestones. I dare ya. Artifact Stats and Modifications were also adjusted. Once again, to note, this is not the final build by any means, and things are still very much up to change.
https://www.arcgames.com/en/forums/neverwinter#/categories/neverwinterpreview-announcements-release-notes Known Issues
- Critters do not have Combat Advantage against players when surrounding them.
- A few older items may have incorrect Ratings.
- Armor Penetration and Companion Influence references are still being scrubbed by Goblins… and some Trolls.
- Barbarian’s Forte grants a bonus towards an incorrect Stat.
- Bel’s Relics have not yet been updated to the new system.
- Certain Gems, Runestones, Insignias cannot be donated to stronghold coffer.
- Certain Companions and Companion Powers do not function in one or multiple categories:
- Certain powers do not function, per the tooltip.
- Certain Active Bonuses do not function or states an incorrect tooltip.
- Certain Enhancements do not function or states an incorrect tooltip.
- Divine Protection Power contains a typo and does not modify Critical Avoidance total.
- Glorious Founder’s Enchantment grants incorrect number of Stats.
- Guild Boon: Enhance Overload: Ward grants an incorrect amount of Item Level.
- Miscellaneous text and formatting errors for tooltips.
- Some characters do not get automatically respecced when loading in or when switching loadouts.
- If you ever deal 0 damage, or notice that your damage is consistently 0, a character respec will fix your character
- Mount Passive: Precision incorrectly grants 3100 Item Level at max Bolster, and Mythic.
- Race Appearance presets appear as white boxes.
- Several Enchantment items may display with tooltip irregularities.
- This includes weapon/armor enchantments, which may have outdated references to weapon damage.
- Several Potions have mentions of Armor Penetration/incorrect rating in Long Buffs.
- Several zones or critters in the zone may still be difficult for players to complete.
- Vorpal/Holy Vorpal Enchantment’s Critical Strike increase does not display on the character sheet.
General Updates
- Non-Augment companions should now be able to deal competitive amounts of damage.
- Please note that this area is still Work-In-Progress.
- We have noted your reports and are still working out kinks with companions.
- Certain companions may deal less than intended damage with their attacks, and other bonuses from Companion Powers/Companion Active Bonuses may not function.
- We are also aware that Companion damage may be a little bit too high right now, but we will be tuning it with your feedback in mind.
- We will continue to monitor the following threads for feedback, comments, and bugs:
- Even more critter damage adjustments from player feedback.
- More clean-up on Armor Penetration / Companion Influence references.
Fixes and AdjustmentsCompanions
- Characters should no longer have 0% in Total Stats when revived from Near Death.
Companions
- Non-Augment Companions should now deal much more damage.
- Known Issue: Some Companion powers will still deal less damage than expected. We welcome any reports for this type of issue on the Companion thread.
- The following Companions were fixed:
- Angel of Protection: Protective Ward now grants % to Defense.
- Incubus Companion no longer has an extra Enhancement Power.
- Mercenary Companion now has an Enhancement Power.
- Rhemorhaz Companion now deals more damage.
- The following Companion Bonuses should now grant Combined Ratings, and scale with the companion’s quality:
- Assassin Drake’s Prescence
- Rhemoraz’s Presence
- Sylph’s Insight
- Snowy Fawn’s Instincts no longer incorrectly states that it grants + % Total Damage, but grants + % Defense.
Items
- Bonding Runestones, Radiant Enchants, and Empowered Runestones can now be traded in bulk.
- Off-Hand Artifact Bonuses have been adjusted to the new Combat System.
- AP Gain, Recharge Speed, and Stamina Regeneration were untouched.
- Stat Artifact Features:
- Incoming Healing now grants +500 Incoming Healing in Ratings.
- Companion Stat Bonus is now Forte, and +500 Forte in Ratings.
- Control Bonus now grants +500 Control Bonus in Ratings.
- Control Resist now grants +500 Control Resistance in Ratings.
- Critical Severity now grants +500 Critical Severity in Ratings.
- Artifact Stat Modifications:
- Companion Stat Bonus is now Deflect Severity.
- Overload Enchantments now grant Stats towards the Other Contributions.
- Devil’s Precision
- Unholy Protection
- Frosted Lethal Glyph
- Frosted Protection Glyph
- Frosted Tempered Glyph
- Frosted Smiting Glyph
- Blessed Lethal Glyph
- Blessed Protection Glyph
- Blessed Smiting Glyph
- The following Collars no longer incorrectly state that they grant excessive amounts of Incoming/Outgoing Healing.
- Unified Regal Collars
- Supportive Regal Collars
- The following Rings have had their stats adjusted for the Rework and should no longer grant excessive Stats.
- Ring of Bel
- Ring of the Condemned
- Ring of the Brutal Fiend
- Ring of Fallen Power
- Ring of the Overwhelmed
Powers
- Dragonborn’s Fury now properly grants +3% Power and +3% Critical Strike to the character sheet, towards the Other Contributions category.
- Inner Balance has now been adjusted to Critical Severity.
- Known Issue: Inner Balance’s Divinity restoration does not fully function on the Combat Advantage and Critical Severity comparison.
- Master Boon: Life Lessons no longer incorrectly grants 25 Item Level.
UI
- Companion and Mount Powers now display an Item Level.
- Enemy HP bars have been adjusted.
- Total Item Level display has been adjusted.
Things to Come
- Adjustments to Gear Bonuses.
- Adjustments to Weapon/Armor Enchants.
- Companion UI adjustments.
- More miscellaneous text fixes.
- UI adjustments the character sheet, which should enable better display of certain Ratings.
Comments
But when you start stacking runestones and insignia bonus's things get wild, with special attacks hitting for 250k+
with double warlords inspiration and 6x indomitable runes stones, my air elemental for example is hitting for 300-350k per hit when it whirlwinds, which is about 1.5mil damage every 10 seconds,
I have 2 mythics, so my item level should go up 2k, and all my ratings should go up 1k but they dont
Its adding the item level, and I do get 500 extra ratings for a few seconds when I equip them, but its drops off very quickly. and its not the full 1k
Plz make Briartwine awesome
As it is now we have 2 or more of almost all* the Mount Equip Powers. Having versions that add to stat points to "Rating" and another verison that add % to "Other" contributions would open up for more build variety.
*The combinations Hit Points/Movement Speed, Hit Points/Crit Avoidance, Defense/Power and Movement Speed/Power are only represented on 1 mount each.
It seems logic that a magic potion increases your capacity more than your normal limit.
Having more possibility for consumable choice depending on your build could be interesting.
― J.R.R. Tolkien, The Two Towers
The game isn't very fun when all you have to do is walk through a map and your companion kills everything for you.
You had a pretty good balance between summoned companions and augments before this latest update; if you had made it so that companions benefited from combat advantage, it would of solved any issue surrounding companion damage.
If you keep Indomitable runestones in the game, you need to nerf them (and warlord's inspiration) into a respectable range.
2 Remove the ability to stack multiple times insignia bonuses, it's a rly nice opportunity to get rid of this multi insignia bonus stacking with all these changes.
* exchange those indomi runes like empowered
** keep the indomi as it is and make them %4-5 per r15 indomi
Cheers
The real issue is not indomitable runestones... its the Warlord's Insignia Bonus. Just one Warlord's bonus multiplies companion damage by 20%. With a full load of indomitables... this means a Warlord's bonus gives about 5% extra character damage. This is not in line with the other insignia bonuses.
Our goal should not be to nerf companion damage... but to make it fair, so that it is not an exploit, so that a character gains here, and loses there. Everyone has a different playstyle. There is nothing wrong with using a combat companion build. No one would be complaining about it, except for the fact that Xuna and Chicken on live server can sometimes outperform their master's DPS, which is obviously not fair and balanced, and is too high for groups to function properly.
There are multiple ways to fix Warlords Insignia Bonus:
1) Reduce it from 20% multiplier to 10% multiplier
2) Change it from a 20% multiplier to 20% of base companion damage (so it doesn't magnify indomitables too)
3) Change it to work like normal insignia bonuses: 20% for 1, 5% for each additional
companions like batiri or flame sprite have a base damage of approx 15% of your damage, then each indomitable runestone rank 15 (40% companion damage) adds about 4% or more damage, by contrast, runestone rank 15 give 600 to some rating and 160 combined rating, therefore each runestone adding 0,7% on average to direct character damage.