Somehow I find those irrelevant. I'd rather they put in more options for encounters, or introduce a way to interact with objects in a way that lets you create interesting puzzles etc... :D
So I will go first. My first quest's called Restoring Balance (NW-DUCJV5WYB), found in the NEW tab atm. It is sort of story driven, even though I didn't really put too much work into the conversations themselves, it's rather just an introduction to what it can be if it works, there are choices you make that change things…
Good to know it's being worked on. :) Talking about working on, might as well tell them about the mouse bug that appears when you drag things over to the map, then you have to ctrl+s to fix it. :) And any news on the updates that are about to happen in the foundry? <3
I'd be glad to help, but not sure I'll have the time as I'm starting a new job, so wouldn't want to commit to something I can't finish... :/ Gl with finding someone who can though! edit: I see you already have a couple of offers there! Yay!
Sight they should really remove the put a, as a profane word in English quests.... I mean put a stop to... is so commonly used in quests it's not even funnu...
For a puzzle. For example if they don't pick the objects in the right sequence, it resets and they have to do it over.... Trying to make it work, but either I'm missing something, or it's not doable...
Thank you for the reply. Hopefully they'll do it soon. :) I have another question though. When I want the wolf npc to be "dead", and I set both the behavior to dead body and the interact to laying down, he's still standing there happily wagging his tail and shaking his head. Is that a bug, as I found that someone stated…
Ok, so after hours and hours of searching I gave up and have to ask. I've seen a lot of people talking about phased and costumisable encounters... The furthest I got was selecting the "skin" and the difficulty of encounters. Is it possible at this point, to put in things like at so and so % do this or that, at least spawn…
I was actually wondering how you deal with healing in higher lvl dungeons... I only started playing and so far did only the clock tower, but what I've noticed was that everyone was running around like monkeys on speed, and I had troubles getting the tank/whoever needed the heal at that time in line of sight for a direct…