Changing the word doesn't change the ability to take something you don't need. It's just semantics, and all you've done is remove a useful, meaningful option. Nothing can ever prevent someone Needing on something they already have. I'm not sure the game should play Nanny to that extent. That is one of the reasons for…
Until it directly affects you. The condescenders are always the loudest criers when things go bad for them in my online experience. Me, I don't mind either way because I'm not that invested in this game, but I understand the angst of those who are.
It's simpler than even that - all they have to do is lock out the "Need" button when your class can't use the item (which they are already detecting). That's one line of code. And like I said, the fact they didn't do that by default makes me suspect they want the situation as it is - for some sort of Zen payback down the…
You are fundamentally missing the whole point of "Need" looting. In fact you are blurring the meaning of the word "need". You can't "Need" for an Alt, or a character who isn't going to use the item as an upgrade. There is a looting category for that: it's called "Greed". You see? That's why "Greed" was created, so you can…
I honestly think most people are just auto-needing on everything because they don't think and that's what everyone else is doing, and they are racing through content like panting, frantic ADD kids *Shift-1, Shift-1, Shift-1*. As has been said, it's the game's fault. They are already detecting whether or not you can use an…
I just realized Perfect World is a Chinese company. I looked it up because these monetization tactics are the same as other Chinese MMOs and it raised my suspicions. The culture of Chinese money making is different to that in the West, and it's pretty brutal. I've been to China many times and love the place, but money is…
You've strawmanned me, and I knew someone would. That's not what I was saying at all. To expect a game without substantial economy leaks, and one without any hacks at all are two very different things. P.S. I just discovered Perfect World is a Chinese company, which brings a whole other set of cultural differences/ethical…
So each tick is showing the total healed? Isn't that a very non-intuitive way to display healing? Confusing as heck IMO, and goes against every single precedent in games since Pong. What are they thinking?
Speaking as someone who works in the industry, you are not only being strangely unpleasant about this. It is standard practice to design visuals to take all the varying degrees and types of colourblindness into account. This affects not only colour tagging, but the graphic design of elements (so that if the colour isn't…
The capes do look pretty bad actually, but until we get per pixel collision in these games (which won't happen for a while at least because it's so taxing from a calculation point of view) there is no way around it. The only "fix" is to artificially angle the capes, which other games have done and it looks just as bad if…