Yep; fixed! New problem is a couple of companions are saying they aren't in an active slot, when I'm fairly certain they are, but I'll log in when I get home and make certain of that before I cry wolf. But one companion has now entered training from the Gateway, so progress!
Unfortunately, it was actually broken worse than that; they were available repeatedly in dungeon after dungeon, and didn't actually go train until I logged into the game and sent them. Now the "begin training" button is greyed out, so I guess this was a legit issue.
Due to lack of things to do together in game, AoA is currently inactive in this game. If Fury of the Feywild adds enough content to warrant a return, we'll be back; but otherwise, at this time we are not actively recruiting nor actively playing.
Wow, Beholder must have really been hard hit; I never see less than hundreds in PE, no matter what time of day, which means thousands online. Maybe you should reroll on Mindflayer. :)
Arcane Power added Hellbringer. Odd choice for the first introduction of the class IMHO, but it's got fire, and fire is an easy thing to implement and distinguish it from the Control Wizard, which uses ice.
See, when your argument that getting LESS wasn't getting any traction, you changed it to the assertion they're removing all rewards for the losing side completely, in the hopes you'd get some sympathy support posts from people not familiar with the patch. But that's not true. You are now officially losing at this forum PvP…
And fixes for some of your complaints. And more fixes in the works based on that code branch (5/29) instead of the current code branch (4/16 with patches).
I buy rather than sell because I grind 50-60 hours a week at my job to earn bucketloads of cash. I'm not grinding 50-60 hours a week in a video game to avoid spending a miniscule fraction of that money. I earned the $1.60 that 1600 Zen would cost me while I was typing this.
One of the Monk builds would be nice, as would an Avenger. But honestly, once they've got Archer Ranger, between that and Guardian Fighter I'm pretty much covered; the rest is just variety.
You know, if all the content is identical, then all the content will be boring. A few innovative things that most people don't want to do but some people are psyched about are good for the game. If Gauntlgrym doesn't sound like something you'll enjoy, don't do it; there's plenty of other stuff to do. My guild is excited…
While pre-patching is active, at every exit the launcher will fire up and look for a patch. If it finds one, it downloads. If it doesn't find one, it exits. You got the current pre-patch on a previous exit. The above is normal behavior while they have pre-patching turned on. After June 20th, they'll turn that back off, and…
Dan Stahl did this for a while in STO, and every single time it resulted in angry threads about exactly those things. Also, when priorities changed and something was removed from the list, the result was always "you LIED to us!"
And here are two current Cryptic developers, either full or part time, who no longer post on the forums: Back Alley Brawler (currently employed full time by Cryptic) Positron (does contract work for Cryptic; he did the new Klingon tutorial for STO, for instance) Cryptic has not told them not to post, that was their own…
Essentially, because typing the name of the gold seller website is advertising the gold seller web site, and you did it again after being warned. When you get unbanned, don't do that again.
Probably not, because getting killed by a floorplate just because you couldn't find a Rogue to party with, or because your Rogue is an idiot, isn't fun. It would be neat if disarming traps had some other meaning, though; such as a coin drop to the group.
One reason is, the amount of time it takes to load a patch and reboot everything is roughly the same for a large patch as for a small patch; so loading all of these things a little bit at a time would mean hours of downtime every day while they loaded piece after piece. Don't forget they have to load this to internal…
The customer support queue is quite backed up. Forum posts won't make it go faster. You'll need to be patient. I've got one open myself, or rather my son does, for an account problem, and it's been two weeks. I feel your pain.
My question is this: Must every piece of content be for every player? Typically any kind of raid is aimed at a very small subset of the user base (I recall WoW developers once stating that their top raids were seen by less than 5% of the players), so it is perhaps a good thing to create something where some people will…
Actually, I do, but the important thing here is: I have a very good idea of the size of the PvP playerbase, and they're the ones where ping matters. They're a tiny fraction of the base, and unless you're arguing that nearly all of them are Europeans, the EU ones are thus a much smaller fraction of the base. For everybody…
So, if they don't spend millions to make a slight improvement to your play quality, you'll take your business elsewhere? Unless you're spending millions, that's not a net loss. Again, the ping only matters to European PvPers, which are a tiny fraction of the playerbase, but the expenses to operate those servers are huge.…