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  • I miss the female cleric most. She was definitely better than the boy one. Thankfully got her on main.
  • This is my GF's exo. imgur.com/a/wM6oh Shadow wolf headpiece x Grant Regent's armor x Guild ward gauntlets x Guild ward sabatons x Fabled Ilyanbruen Longsword x Fabled Ilyanbruen Shield
  • After reading all threads, I assume both arguments 'for' and 'against' are resonable. Though, being an equal 3k IL player, I think getting rather 28% EVFRes than 100 iL is actually expensive. The content of all the game is desined in the way that by not-participating in a FBI dungeon, i loose barely nothing. My opinion is…
  • 1. Try faetouched. Trans enchs have additional effects, try to read and consider if it is in pay. 2. Every GF has problems sometimes so keep to Your fav tray / playstyle, even actives are picked well here. 3. Nega MR. Getting over 80% DR is pleasent i think. 4. HP and Deflect are now MORE important then deff. This order.
  • Build is legit. But is still depends what race You play. It is 'bout ability scores and perks given by race. For instance, dwarves seem best GFs in case of giving +2 CON *AND* +2 STR. They are more immune to knockbacks, while Human can roll one chosen +2 AS and has 5% more defense than other races. It also depends how You…
  • Where is +2 CON? Nooooooooooooooo.... Thanks!
  • If You could fish basically anywhere in the water NOT CLICKING ON SPECIAL NODES NOT HAVING IT INTERRUPTED BY SPAWNING CRABS It is being claimed that the game work that way that you have to press F on pointed minizones like DOORS BARRELS sometimes WALLS i just want to throw a fishing pole into a water
  • What can i say... IV shouldn't make You tankier, though, in mod 10 it has better utility. I also DID RESPEC'D for IV in mod 10. Ferocius Reation would help you to survive big HEs and powerful AoE strikes dealing 99.9% of everfrost damage. Steel Defense wouldn't. That's the thing...
  • For me... Sounds like:.. Get Iron Warrior slotted in Q - it doesn't sucks! <- just joking... Get Knee Breaker slotted in E - it doesn't sucks! <- just joking! Get Knight's Valor slotted in R - it doesn't sucks! <- true. *end of interpretation* EDIT: 'just joking' here doesn't mean it sucks, you... you probably get that,…
  • Thanks a lot! I do really think to use gr8er Lathander's belt to complete my set. I'd though use soulforged enchantment ONLY if You ensured me that if: the Soulforged not only 'saves my life, but' -> ACTUALLY TRIGGERS LATHANDER'S REBIRTH that CAUSE MY ALLIES TO HEAL FOR AROUND 60K HP <- . For me it would be extra useful...
  • There is a theory guys that Underdark Rings will be OVERALL better than Storm King's Thunder Rings. That's interesting. What Do You guys think?
  • Why actually? The game itself keeps same level of difficulity; Is it because of SD nerf only?
  • That made my day actually. :D
  • *3 seconds, 3,5 seconds at Rank IV after this mod, friend.*
  • @l3gityme, There is a Healadin build for dealing massive damage, and healing for 'addition', but I think that is rather for sightly experienced players, to reveal its full potential naturally. With that, I prefer (but I, not all the townsfolk of Sword Coast) focusing on full-heal build for healadins.
  • I agree and pop-up my co-discussion member post with the build i ACTUALLY use in mod 10. http://nwcalc.com/index.html#/gf?b=2nyt:12v3zw6:dpcy:6jh08,13l3ni0:1000000:15z05u1:1uu0u00&h=1&p=ivn&o=10 Notes: -"Improved Reaction" perk has now other name and now gives 20/40/60/80/100% chance to taunt and mark targets with…
  • Sentinels already...
  • I'm sadly a PC player, but anything i know 'bout building a Healadin (which I posess naturally) is that You need to go in CON and WIS <- This one grants more healing. Tiamat arti set is Your duty. My build here (feats): http://nwcalc.com/index.html#/op?b=1oa5:k6rwk5:8dep:5tb7d,1uciuci:1000000:1000000:1zu5zz1&h=0&p=ood&o=0…
  • "Desperate Survival: Now grants 3% Deflect chance at Rank 1, up from 1%. Fixed the tooltip to not say 1/2/3%. This means the amount of Deflect granted at Rank 4 is now 6%, up from 4%. Enforced Threat Damage increased ~50%. Recharge time reduced to 14s, down from 15s. Target cap reduced to 10, down from 20. Updated the rank…
  • Look! Ferocious Reaction and Desperate Survival are going to be... *cough* i mean +2% deflect chance to R4 DS looks nice. Can't wait to see theez 2% more Defl.
  • Back in a day, I think that GWF as a tank is... possible. As I said before, somebody should apply a Seldarine set on a Sentinel and have actives I pointed. Logged on my Dwarf GWF, with Seldarine set it definitely works, but must keep using Ferocious Reaction Active, IF the time reduction also applied to GWFs...…
  • It is told they won't give us tokens after mod 10. If bought at Sybella already... tombstone.
  • Point too, they split the paths powers, as You can see in class balance article. GF's Steel grace and... GWF stuff is... yeah, reworked. That's the point.
  • Been using it, i'd rather swith off 'United' perk, but... FULL TEAM PROTECTION... but since You think this build is... decent, I'm happy. EDIT: Using 'Ferocious Reaction' and 'Desperate Survival' <-- i lack shield durability so, hmph.
  • I agree.
  • It is possible. Before mod 6, I used a Dwarf GWF (+2 CON, +2 STR), Seldarine Set and this build (feats shown only): http://nwcalc.com/index.html#/gwf?b=1oa5:k6rwk5:8dep:5tb7d,13ilx00:1000000:1uu0000:1z05z51&h=0&p=ivn&o=0 Combined with 'Weapon Master' and 'Ferocious Reaction' It made me definitely more 'tanky'. Never tested…
  • I wish I never made it to the Citadel.
  • If I DID respec'd for IV... Do I even Orcus now? Or It wouldn't at all because of SD's 3,5 sec duration?