6/30/2022-2/5/2023 7/4/2022-2/8/2023(4 listings) 7 months 4 days? i think itll flatten around that, unless line drops below 45 mil, its been at that for a few months, so around 7 months
The newest lockbox has 9 milestones, and 3250 bars total for 3 of the milestones. The 3 pervious lockboxes, with same style, where it kept track of how many opened, only had 7 milestones, and 1000 bars total on the milestones. If opened the previous 3 lockboxes, probably not too happy. The newest lockbox has more trade…
1 clear, and gem dropping on that clear, to make the totem. 12 total to upgrade fully, saying that each clear it drops the gem, which it doesn't. Probably closer to 15 clears to get 12 gems, as it doesn't drop all the time at the end of the dungeon.
Any word on if the ingredients to make the chult masterwork potions will be added to a vendor in game? Also the old potion of protection was removed, which was for tanks, and was a choice over flask of potency, which is still in game. Would be nice to have some more choices for tanks.
It's becasue of when it was posted and how long line was at that point. If the line stays at 46 mil, it usually transfers around 6 mil a month, so it should settle around 230 days soon.
No one is saying it's a lot. You agree or defend anything people say is not working in the game. As usual. The reason isn't that the bag is expensive at 1 mil AD. The reason it doesn't work is that the bag was on sale(and the zen price has dropped over the last year from 1500 zen for a 42 slot bag, for a bigger bag at 1/3…
Nightleaf Tea, Wyllowwood Walnut, Twisted toadstool, all are not available in game, so the recipes are not possible to complete. There are some others also in chult recipes.
Hopefully they update the gear from undermountain IL, from 940-950 gear. They did update it in mod 16-17, to be of higher IL, and be more relevant and used by players, but not since then.
Just disappointed it won't be a decent AD sink, and make the zen line move a little faster possibly. The 60 slot bag is well under 400k on auction house, so even with VIP discount(750k), i dont see many spending AD on the bazaar. Unless they've never heard of the auction house.
Come on forum and post. If you report a ticket in game, it will give you a number in the millions, and then no record when you log in here. It's been that way for years as far i know.
The amount of HP wont help that much if the tank is going to get 10% of the dps overall. Need added in somehow, the loss of stamina into threat multiplier's or threat itself.
Most content you wont have a problem. But if multiplier for threat is 5.5, and tanks getting less than 10-15% of the DPS total, then tanks need to rely on hard taunts and plan on losing threat, and regaining immediately, as a gameplan too often. The higher the IL goes, the DPS get a 20% bonus, so the spread on base damage…
Tested this morning, the dread warrior 15% gets multiplied by the threat modifier of 5.5, so it's .825 bonus, not sure if that adds to the 5.5 multiplier for threat. I got dread warrior bonus to 1.06 using all types of threat. Not sure if that just adds to the regular 5.5 modifier tanks get. I posted on threat thread as…
Any clarification on threat coming? Tested the dread warrior, jewel of north set and new helmet from TOS(on preview) that generates 15% threat. Helmet shows proc on the buff bar for 1 second out of every 5 seconds, with a 1 second length, so 4 seconds of nothing? Jewel of the north set doesn't show on ACT, and I'm told its…
I doubt that. The longer the line, the less likely people play without charging zen. The line last June held steady tranferring 6 mil a month, so 72 mil took 1 year if posted then. They introduced AD sinks after and line dropped to mid 60 mil. It took until this summer for it to hit under 60 mil, now it's picked up more,…
Ok hades, hellpit is not easier this time. You're right, everyone else and patch notes are incorrect. And you don't keep your toon at 45k, to nullify the scale that people complain about. That's the issue, we shouldn't have to have another loadout, with it handicapped w/ low IL and things purposely taken off, to make a…
It's an event. It's not supposed to be impossible for players. That's what content is supposed to be for. As it is, 10 min a day. Much like summerfest. I don't see a problem.
New players complain it's too hard. I miss zones like Icewind Dale being tough, and sometimes actually having to group with PEOPLE to make it passable with relative ease. I also liked that zone being halfway "strong" so you could gauge yourself and get an estimation of progress. That's now gone. Instead of having to unlock…
They made hell pit easier, because it's a SOLO event, and wasn't fair to paladins, clerics(not having a decent dps build). Using the generalization, that the entire game would be like that without scaling is hilarious. It used to be that you had to earn your way to Icewind dale, and be strong enough stat wise to enter.…
I have some issues with RADQ/RDQ, but I can deal with that, more than the 4 choice RTQ. Again, it comes down to communication, and public groups do not have that, and they did not want to take effort to make group, so when it shows one that might require a few min to coordinate, they leave. Even when 4-5 people waiting in…
I like when a discussion about what's been done and direction of game, and people have nothing else to fall back on except, it's their TOS. So, basically, all your posts about foundry, meant absolutely nothing. Yeah, they can do what they want to game, but why make changes that make a large majority of exsiting players…
Yeah, 9 months prior, and groundwork for mod 16 was already known. So they rework feats, to be useless shortly after...and rerolls were not as numerous back then. Not too mention race rerolls, because you could actually start with different scores. All wasted. Anyways, this was one issue, that had nothing to do with BIS…
So mod 14 then? Or did that not happen? Instigator tree for GWF? Added tons of movement for GWF, on top tree. Again, split hairs, mod 14 vs mod 15...and not address what was done.
The game knew a rework was coming in mod 16. They introduced new feat trees, and allowed people to spend race rerolls, trying to alter their rolls scores. All the while they knew, and didn't tell population, that feat tree overhaul was temporary, all work and rerolls wasted, and scores became locked in at preset values, so…
Removing from being BIS? They removed effectiveness at all on these items, after they were on zen store, like Xuna, and many times it had nothing to with being BIS. Change is one thing, nerfing a comp or item people paid for, is not a scaling change. Or weapon enchants drop in value...what did that have to with comps? Or…