While I too would be happy to hear more info about character customization, every game Cryptic has made thus far has had a huge amount of customization options, so this is one area I am not worried about at all.
The simple fact is people are going to review based upon their own personal interpretation of the rules. But the good news is people who repeatedly report missions who are not actually rule breakers will be punished.
I think you vastly underestimate the amount of missions there will be. Even if they did it full time, 10 people would not be able to review missions in a timely fashion. Before long there would be a huge back log.
Oh I agree; it would. However people have already had this discussion on STO and some have argued that they want to have private RP missions or fleet events that they do not want to be public. I dont personally buy that, but it is one line of reasoning.
As I said previously, if you cant actually play the missions because the author "forgot" to include the starting location, you have no way to know it is an exploit, so there is nothing to report. And people do legitimately forget to tell people where to go sometimes, so you cannot automatically assume every mission that…
Anyone who signs up to be a reviewer can review any mission which is currently up for review. You can search by title or author name to find a specific one.
If you do not know where a quest starts, it is virtually impossible to find it. If someone wants to make an exploit quest and then "accidentally" forget to tell people where it starts, there will be no way for anyone(not in the know) to ever actually play it, therefore no way for anyone to ever actually report it. But yes,…
There is another easy way around the review system; the mission itself does not automatically tell you where to go to start it, meaning the author has to do that himself in the mission text. Some people actually forget to do it and get complaints from people who couldnt do their mission. What this means is someone could…
The cake analogy is cute, but doesnt solve the issue I am talking about. You should be able to play foundry missions that you enjoy and get a valuable reward proportionate to the amount of time you spent. And the scaling rewards based on average completion time system would allow that without allowing exploit missions.
I never said to do nothing. What I suggest is scaling the mission reward based on each mission's average completion time. And of course, they need to actually follow up on the reported missions, not simply ignore them.
You are right, but a quick google search will show anyone how to get around that. Remember, we are talking about people who already know how to exploit the system here, not computer illiterates.
Yes, that is a simple fix. But it also punishes people who enjoy the foundry. Why shouldnt those people be able to play missions they enjoy AND get a valuable reward for it? The answer is, they should. And the solution to the exploit we're discussing is to make the mission rewards scale based on each individual mission's…
Just so we're clear, I'm not talking about "short quests", but actual exploits. A short mission like "hey, this guy stole my thing, please go kill him and get it back" where you only kill 1 guy is a short quest. But a mission where you simply click on an object and thats it is an exploit. If you are referring to exploit…
For the record, I agree; I dont care if someone levels faster than me. I also dont care if someone gets some "phat loot" before I do. That isnt why I play. But for the people who do care about that, I completely understand why they would be miffed about someone exploiting the system. Furthermore, if exploiting the system…
That was a really deep and complex analysis, which is all correct. But to put it a bit more simply, lets use the specific example of Picard. If you have ever watched Star Trek, you know that Picard being bald was not an element of the plot. There were no stories based around his baldness. You are also probably aware that…
If you are referring to iamtruthseeker, he freely admitted he did the exploit missions: If you think that makes him a "cheater", you are entitled to your opinion, but I never used that word.
In STO's foundry the author's do not have any control over the loot that drops or the xp that is awarded. They also do not get to customize NPC stats; they simply choose from a list of NPC groups that are pre-made, and can then customize appearance. I doubt Cryptic has changed any of that, so all of those things will not…
While NW will have an updated version of the foundry that is in STO, Mapolis's last post in this thread confirms it will have the same review system: http://nw-forum.perfectworld.com/showthread.php?p=168001#post168001 That is exactly the way I described it in my previous post:…
It wont "ensure" it, but it will strongly "suggest" it. I mean, you can sort by highest rated and then scroll all the way to the bottom of the list and play the lowest rated mission if you actually wanted to.
No, I think you misunderstand the meaning of the word review. When someone reviews a movie or book, they dont get to decide whether that movie actually goes to theaters or the book gets published, they simply give their opinion of it. Likewise, you dont get to decide if a mission actually goes "live", you simply get to…
Your use of the terms "pass" and "fail" suggest you do not understand how the review system works, so I'll try to clear it up for you. There are 2 tabs on the side of the foundry interface: 1) Community authored: all missions which have passed review. 2) Review content: brand new missions which have not yet passed review…
What "buffs" are you talking about? Also, what does the business model have to do with how the foundry review system works? Anyway, like I said in the post you quoted, I hope I'm wrong. I hope they have figured out some way to actually deal with this problem before NW launches. In which case, all of this discussion will be…