Thank you for your honest response and feedback : D I will take a look at some of the issues you discovered and see if I can make adjustments : D I will also give your Foundry a playthrough later today : D
Xp based on performance would be an interesting idea, but I fear casual PvPers would get shunned : / Prehaps if the performance per say is not necessary relient on a typical highscore system, maybe if it were just a sort of "Good effort" system you know? Overall team performance is translated into rewards etc or something.
No dont do that, the pvp xp is one of the favorite aspects of this game! I love pvp and love lvling with it. Would feel abit sad if they removed that : /
I had an other interesting experience, if an AFK player gets teamleader he/she will often KICK EVERYONE in the team. Maybe this is so no one can report them or something I do not know. But kick should be VOTE based. NOT give all power to RANDOM. One plausable solution would be taht players that dont mvoe for 2-3min get a…
Fix visibility! First everything works perfectly, FX and objects ONLY appear when player have an Item, then SUDDENLY(With no changes to item qualities or object qualities) it doesent work anymore, it worked before but then suddenly all FX activate when map loads, and dont do anything once player have the item. The objects…
Sadly I dont think that is possible, atleast I have not discovered any solution to that, so I'm afraid that atm we are forced to spoon feed players items and events through our quests.
Well. I spent about 4-5 houers working today in Foundry, and when I tried to save I got a big fat "Saving timed out". So now I lost all that progress. I'm very pissed off by this. But I can understand it is still a Beta so, I'm only pointing my anger at myself for not saving more frequently.. Still tough a real bummer.. :…