Hello there! I would be very grateful if someone would be willing to try out my first ever quest in the foundry!
ID: NW-DLWWJKJAL
Description:
It's time for Town Fest! Free drinks and music! And it is rumored that Town Fest is a place for suprises and many an adventurer have found themselves in more then they bargained for..
Go an on epic adventure that will take you into the depths of darkness in search for the legendary treasure of the Wizard's Tower!
Glad I'm not the only newbie to foundry. I recently published my first one as well. NW-DLO3CX6DG
I'm going to give your's a play right now and let you know how it goes. Mine is kind of very long and kind of mostly focused on combat and "parody". Each boss has an extra "lore" option but it's very bare bones for now. Be back once I play your level!
Ok. I like it, and it's definitely better than my foundry made up of borrowed ideas. There are 2, maybe 3 big problems I have.
1. It would be nice to have some waypoints every now and again to have an idea of where I'm supposed to be going. I collected the "book" and talked to Anthony but couldn't open the door. I eventually noticed the coffin with the next quest item. I have severe eyesight problems IRL so this is partially my fault.
2. The respawn point is too close to the wall, if you die you respawn inside the wall. I had to/killme 3 times and use a SHIFT movement thing the moment I respawned in order to break out. If nothing else, please move the respawn point! This brings me to number 3.
3. Spike Traps. You get stuck on them and are forced to die. I'm not sure if this is a foundry bug or just how they work. The other traps are fine, but this one really burns me. Again, I have severely poor eyesight so I've had a lot of problems playing a lot of MMO games. I would never have died and gotten stuck in a wall if not for these traps.
4. Sort of, and this is my personal taste. The swashbuckler way of speaking employed by The Stranger is a little overkill maybe. I completely ignored what he was saying because it was unpleasant to look at. I'm not a hardcore roleplayer, so I totally get how this could be important to somebody else, but I do enjoy reading quest text...
Glad I'm not the only newbie to foundry. I recently published my first one as well. NW-DLO3CX6DG
I'm going to give your's a play right now and let you know how it goes. Mine is kind of very long and kind of mostly focused on combat and "parody". Each boss has an extra "lore" option but it's very bare bones for now. Be back once I play your level!
Ok. I like it, and it's definitely better than my foundry made up of borrowed ideas. There are 2, maybe 3 big problems I have.
1. It would be nice to have some waypoints every now and again to have an idea of where I'm supposed to be going. I collected the "book" and talked to Anthony but couldn't open the door. I eventually noticed the coffin with the next quest item. I have severe eyesight problems IRL so this is partially my fault.
2. The respawn point is too close to the wall, if you die you respawn inside the wall. I had to/killme 3 times and use a SHIFT movement thing the moment I respawned in order to break out. If nothing else, please move the respawn point! This brings me to number 3.
3. Spike Traps. You get stuck on them and are forced to die. I'm not sure if this is a foundry bug or just how they work. The other traps are fine, but this one really burns me. Again, I have severely poor eyesight so I've had a lot of problems playing a lot of MMO games. I would never have died and gotten stuck in a wall if not for these traps.
4. Sort of, and this is my personal taste. The swashbuckler way of speaking employed by The Stranger is a little overkill maybe. I completely ignored what he was saying because it was unpleasant to look at. I'm not a hardcore roleplayer, so I totally get how this could be important to somebody else, but I do enjoy reading quest text...
Thank you for your honest response and feedback : D I will take a look at some of the issues you discovered and see if I can make adjustments : D I will also give your Foundry a playthrough later today : D
Comments
I'm going to give your's a play right now and let you know how it goes. Mine is kind of very long and kind of mostly focused on combat and "parody". Each boss has an extra "lore" option but it's very bare bones for now. Be back once I play your level!
Ok. I like it, and it's definitely better than my foundry made up of borrowed ideas. There are 2, maybe 3 big problems I have.
1. It would be nice to have some waypoints every now and again to have an idea of where I'm supposed to be going. I collected the "book" and talked to Anthony but couldn't open the door. I eventually noticed the coffin with the next quest item. I have severe eyesight problems IRL so this is partially my fault.
2. The respawn point is too close to the wall, if you die you respawn inside the wall. I had to/killme 3 times and use a SHIFT movement thing the moment I respawned in order to break out. If nothing else, please move the respawn point! This brings me to number 3.
3. Spike Traps. You get stuck on them and are forced to die. I'm not sure if this is a foundry bug or just how they work. The other traps are fine, but this one really burns me. Again, I have severely poor eyesight so I've had a lot of problems playing a lot of MMO games. I would never have died and gotten stuck in a wall if not for these traps.
4. Sort of, and this is my personal taste. The swashbuckler way of speaking employed by The Stranger is a little overkill maybe. I completely ignored what he was saying because it was unpleasant to look at. I'm not a hardcore roleplayer, so I totally get how this could be important to somebody else, but I do enjoy reading quest text...
Thank you for your honest response and feedback : D I will take a look at some of the issues you discovered and see if I can make adjustments : D I will also give your Foundry a playthrough later today : D