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What is the Arc Client?
Install Arc

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  • Does anyone know what the folders in "C:\Program Files (x86)\Neverwinter_en\Neverwinter\Live\Data\ns" relate to? They have the prefix "Dungeon_Ugc," so it seems like they're related to UGC/Foundry - but are they my foundry quests, or just the cache for other foundry quests I've played? If you go further in, each one has a…
  • All this said though, I guess we need to be careful about deleting maps, just like we have to be careful with adding too much detail to them. Ever a balancing act :tongue:
  • I've tried creating a few new maps and deleting it right after, thinking it might force the database to refresh and realize there is no error other than the error message itself (since the errors are asking me to place components in a map that simply doesn't exist - it isn't possible for me to accomplish the tasks The…
  • I decided to go ahead and rebuild a new, smaller, forest section. This one will, in essence, be the same Map 4 with the same story and key locations, just slightly smaller and built with much cheaper assets :wink: The vast majority of the assets I'm using in the new version are the Chult assets. I'm going to add more trees…
  • Hey! Yes, it has been - a fresh publish will be properly playable.
  • Thank you for the advice! Wow. Now that you told me about this "Packet Corruption" error, I think I may have been experiencing the beginning of that when the detail/everything count got really high on map 4. The icons and radiuses were showing through all the properties panels and the component tree. It ended up going away…
  • So, lately I've been trying to get better at dialogue, and I've been having NPC's actually talk to each other. It's round-about, but if you play, let me know what you think of this interaction in particular: In big progress, the night fight now mostly works properly. It's been a lot of encounter work, as the villagers…
  • Omg the new module just released THIS MORNING and The Foundry is ALREADY back online - new assets and all!!!! Thank you so much for this! Now, I've gotta go explore the new content :smiley:
  • Issues you guys see aside, I'm actually really excited for a lot of these. There are tons of little things that add up to a big improvement. Plus, you know, the new content. I still gotta finish Chult though hahaha
  • Hey, I see you posted this 10 days ago lol, but - there isn't a way to transition between maps in the 3D Editor right now, but they do work properly once the quest is published; same with the above mentioned appear-when/disappear-when connected to objectives bug. Hopefully this will get fixed soon, but I hope it didn't…
  • That's was sharp of you to notice. I've actually experienced the same bug but assumed I had set up the exit door wrong. The sparkly trail though... It would be nice if we could give manual "patrol points." It does a great job most of the time, don't get me wrong, but it's not a fan of areas that require jumping or have…
  • Lol! Love that bit at the end. Sadly, to give the answer I know - I haven't been able to find a "real" way to do mutli-character dialogues. I've also noticed it rarely happens in the official content either. I've faked though by just getting the two NPCs positioned right so that when the player talks to one of them, they…
  • Now that I know The Foundry and the assets/details better, I gave all the maps a fresh polish. You know, as exciting as getting new assets soon is, it's pretty awesome how many different details we can use. I think the longest part of the learning curve so far for me was just learning the detail catalogue and figuring out…
  • Alright, I concede on the issue of being able to accept quests, and you're right - that's an issue that breaks the whole thing... if no one can play what we build, then... what's the point? However, I'm sure it's temporary, and I've heard that republishing quests sometimes fixes it. I'm still gonna be patient. I know…
  • Wow, this is true! Has it been this way only since the editor came back? There was a large maintenance yesterday too that the bug could've been in, but it sounds like something related to the "Authors could Build and Publish but not Run/3D Edit" bug mentioned in the Livestream. I wonder if how they fixed that broke players…
  • ---- Some Ideas I'd Add ---- 8) Edit Entire Selection in 2D Editor. So, in the 2D Editor we can drag and select a group of details/encounters/etc and move them along X and Z all at once. What we can't do though, is change the Y value for all of them at once - or edit the Editor Display Priority of them all at once. Being…
  • I would LOVE to have an increased detail limit, or a per-room detail limit for indoor maps. I don't know if it's possible though... I've always assumed the limits were performance based; like the engine is optimized to process so many objects per map. I dunno though. I'm still trying to figure out how they work in general.…
  • Aaaand The Catacombs are coming along! Since I liked the idea of making The Crypt a Multi-Level set-piece, I decided to really go for it with the Catacombs. This area looks much bigger than it really is, but the overlapping pathways and hidden crevices give it a very expansive feeling: like you could get lost. I'm really…
  • While I understand where you're coming from, I disagree. They really did just bring The Foundry back online, it's fully functional right now, and they did also devote a section of the LiveStream Q&A to The Foundry, where they announced that they are going to be introducing new assets in the new Module. Also, since the big…
  • Thanks @miasmat for all the info during the live stream! Was very much a tricky bug to squash. Thanks for the hard work :) Now it's back, and the new assets with the next mod will be fantastic :)
  • Wooo! It feels like it's been so long! I'm so glad it's back :)
  • Woo! That's exciting to hear. I know they're doing their best; I think that office plague just set them back too far to get it up before the next module - but that's fine since it'll be worth the wait to have some new assets.
  • I mean if I'm being totally cold-hearted, I think that's part of why Cryptic doesn't think The Foundry community is still around; when things aren't working, everyone just ghosts... I wish all you OG Foundry Authors would flood this forum... might get some things moving. Sometimes I feel like I'm the only one posting here,…
  • Yeah. I'm disappointed but I understand. I'm not expecting anything until January either now.
  • Any update on how things are going? An offline editor sounds great, but I don't think it could happen for NWO. The more stuff stored locally, the more files that have to be checked at runtime, and since in order to run it/use the 3D Editor it has to be online, it would be really limited anytime we did use it in the offline…
  • Ooook... That's fair :tongue: Thanks for getting it back up so quick, whatever happened.
  • Personally I think the communication as been as good as can be expected so far, for what that's worth :) It's clear something blind-sided you guys as well. You don't need an excuse for that, it just is what it is, and the game is back up and running now. However, please tell us what happened eventually! We're all…
  • We all survived. Let's leave it at that and have fun, yeah? :)
  • Thanks for the update! :)
  • Post on the forums because it's the closest we can get to NWO for now? That really does suck though. I mean, we were all in the middle of stuff, but imagine how many people like you were thisclose to finishing a quest/dungeon/skirmish. Whatever happened must have been big. I bet a lot of people at Cryptic are running…