I have a question about the Foundry dialogue options. While the NW Foundry is superior to the Star Trek Online Foundry there is one thing I haven’t been able to find out how to make work. In STO if you have dialogue with one character you can interject other characters in the conversation. Like say if you’re on a mission with a Vulcan and a Klingon you can speak to the Vulcan and the Klingon as well as your own bridge officers (companions) in the same dialogue tree.
Is that function part of NW and I just missed it, or is it impossible?
Also, why is the Neverwinter Foundry so much better than STO’s? Both games are F2P, but people subscribe to STO and I’d think that the brand name would pull in enough moolah to make enhancing the foundry there worth it. (I’m obviously wrong, but if STO could be edited in 3D mode it would make me really happy.)
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Sadly, to give the answer I know - I haven't been able to find a "real" way to do mutli-character dialogues. I've also noticed it rarely happens in the official content either.
I've faked though by just getting the two NPCs positioned right so that when the player talks to one of them, they both appear in the frame. Then I use the [OOC] tags to say the name of the speaking character for each line. It's worked out well for my story. But, it's really round-about haha, and I would think pretty limited. It would be awesome of the camera could actually switch between whichever NPC was currently speaking in the room.
But unless someone else knows a trick, that's the best trick I know of.
[Work in Progress]
"The Legacy of Shaylia,"
NW-DITFP6QSI
I haven't noticed it in the official content either, but most of the NPCs dialogue boils down to "kill x amount of x".