Miracle Healer or High Prophet are really the only viable options due to the unique and useful bonuses. An additional 450 power does not go as far as you think it might, since 25 power = 1 damage. If you're using, say, the Ancient weapon set, 450 power = 18 weapon damage or ~2% more healing. Miracle Healer four-piece bonus…
Clerics were not overpowered on any front in the game: solo, group, or pvp, and now they are even weaker. A nerf to a daily (that could be avoided by dodging since it takes time to deal all three hits) to the point where it does less damage than an encounter is bizarre.
The itemization for clerics is absolutely terrible. We get life steal on our pvp gear when we need regen, health, or deflection. The new pve gear has armor pen on it, which is also a waste. None of the new enchantments are appealing compared to the existing options for either pve or pvp. If I could design a set, it would…
Cleric nerfs unnecessary and even puzzling. Game crashes a dozen times a day for no apparent reason. Party members disconnecting causing frequent wipes. Ran the new dungeon ~10 times so far, and it only dropped blues. Anything out of the Malabog DD chest is useless for clerics. New cleric set has horrible itemization.…
Moontouched does 10% healing for me on a CN run. The uptime will be cut to about 40% of what it currently is, so I can expect it will be doing ~4% healing after the change. The most significant difference however, is the loss of mitigation uptime. HG will only fill every other gap between astral shields. Before the…
Right now I can keep Hallowed Ground down 100% with five enemies to hit. It takes me two cycles of sunburst + at-wills to fill my meter. Of those 50 points lets say 1/5th comes from at-wills and ethereal boon and 4/5ths comes from sunburst. 40 points from hitting 5 enemies is reduced to 8 points from hitting 1 enemy *1.25…
Deepstone Blessing and Moontouched are a bit at odds with each other, but that's beside the point. Overall, you shouldn't have trouble maintaining divinity with those feats and skills unless you're throwing out an excessive number of divine healing words. Sometimes I run out of on divinity when I don't switch out of tab…
I use the same encounters, and do not need Divine Fortune unless I know I'm going to be kiting the entire fight. I don't have problems with divinity as long as I can use my at-wills for a few seconds each cycle. I do have 4/5 Etheral Boon rather than Restoration Mastery. Restoration Mastery has never seemed like an…
After they fix the tabbing with Sunburst, BoH will be the easiest way to proc Linked Spirit, and my post was written with that in mind. I personally prefer HW.
The whole point of using BoH is linked spirit. Warding shield/Healer's lore over Moontouched/Foresight a noticeable loss in mitigation and a minor loss in healing, but the gain would be the stats from linked spirit.
Same issue. East coast US (Verizon) and cannot log in this morning. tracert to patchserver.crypticstudios.com: 1 <1 ms <1 ms <1 ms VERIZONDRIVE [192.168.1.1] 2 32 ms 31 ms 31 ms 10.1.90.0 3 32 ms 35 ms 35 ms P0-5-1-1.WASHDC-LCR-21.verizon-gni.net [130.81.198.10] 4 59 ms 124 ms 57 ms so-12-1-0-0.RES-BB-RTR1.verizon-gni.net…
It is a universal problem in that it can happen to any set bonus or class. If you've removed or changed your gear since the last little patch, your 4-piece bonus has stopped working. Cannot be fixed on the user end.
Any crafted item that could be upgraded at a higher level went into the mail in groups of five. Creating and saving these is definitely the most time-efficient way to level a profession.
After running epic dread vault a couple dozen times this past week, in my experience the shard shatters on its own and does not provide loot about 50% of the time. The rest of the time the shard is consistently in the same location and drops two pieces of loot (gear + shard or gear + gear).
Based on this breakdown for my healing with four piece miracle healer (Seeker's Beacon), I would need 1248 additional power to exceed the healing from the set bonus during a CN run: Crit scales even more poorly than power does, so I'd need more than 1248 additional crit, even with repurpose soul and a perfect vorpal. In…