Ty. All this reminds me of mod 4 n 5. Where most people only had 30-40% crit. Lol. Just sad it see all enchantments get lowered like this. But people should have seen this coming. This game couldn't keep going the way it was. 15-20 min CR runs lol. I remember premod 6 as a tank running laps at boss fights. Or pulling my…
Question. What about sets? Orcus, valindra, etc. Are they being updated to level 80? Or is going to be like mod 6? Where the greater versions were introduced. Do the weapons and other gear we have now become obsolute or updated? Are there new masterworks levels or updated versions?
Was wondering if anyone else noted this. If you can get ALL the boons under this new mod, you only get 41/42 total. Right now I have multiple toons who are maxed with 62/63. I'm kinda curious which 20+boons they took away
When does the quest appear? I take it it's from omni, the main weekly guy? I have campaign done. Working on 2nd boon. The only thing I haven't done is a bank heist. Can't find a group even running my 17.1 AC dc
The new campaign is definitely NOT alt friendly. 1 repeatable quest. Then a hour wait. For 5 lousy acorns. So 8-10 hours, after weeklies, to make out per toon. We need another repeatable with no wait times just like every zone beforehand
Would be nice if someone commented on this. I always save my items, anything that gives rp or marks/stones, for this event. Normally an end of the month event
Under the new professions, can I still make ad crates n jewel crates? Same with resonant, Tatum bags and enchanted coffers? Gem and ad crates is where I make easy Guild marks as well as supplying my Guild with those
After mod 15, can I still open all the bags I made with leadership? The level 21, 23 n 24 ones that gives RP and marks? I have a lot saved up and was going to open them at end of January during the 2x event. I'm a console player so our mod hits Jan 15th. Is it still worth the explorers boon for 2x professions