Any advice to console players with Mod15 around the corner to get the most out of your earnings and time? What happens to unused rough AD? Should we buy bunches of Barovia boxes now? very appreciated. Thanks !
Founder: Xcessiveforce GF, Xcessiveheals DC, XcessiveRange HR, XcessiveArcana CW, XcessiveStab TR
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If you use existing crafted items or white quality gear as transmutes, stock up on them as they go away. The two skins for shirts and tunics are replaced with just a single shirt look.
If you are doing leadership, pay attention to the tasks that give you load of gold.
If you have many colour workers, try to combine them to purple before the mod lands. You don't need to do that right now since you are using them right now.
You will be able to earn raw AD by running content faster in mod 15 anyway, esp. in case you have some alts.
You can change Seals of the Brave for 1k raw AD in mod 15 anyway (100 Seals of the Brave = 1k raw AD), so 300seals= 3k AD wich is near what you spend for those IL 500 rings), no big difference to mod 14.
I´d put some of that AD into Zen-AD change and earn some Zen by that, the Zen request will go up and it takes it´s time to change Zen for AD.
Not sure if PC and console is different concerning prices in AH.
Ultimate enchanting stones will drop significant in price due to reroll options, same as Companions, rp, epic mounts, those will be cheaper as cheap, -> get rid of them now. Even BIS powersharer companions like Skeleton drops down. You will lose a lot AD if you keep them. Wards saty stable more or less, since they are hard to get from invoking or events -bound to Zen.
About profession stuff i can say much, but it´s dropping in general, materials will be outdated (near all of them), maybe take a look into some threads to have a clue about it.
Being VIP is still benefitial imo, since you can stock up your reroll tokens on top of that daily key wich alone is a minor reason to invest into VIP.
Most Weapon enchants and Armor enchants did not go down in price that much, same as legendary mounts only go down slowly, some weapon/armor enchnats will be very chaeap on a lower level though moderate Dread 30k AD, moderate vorpal 40k , maybe they drop from somewhere.
Legendary enchants dropped sinificant imo, same as most other stuff drops significant, esp companions and most mounts up to epic level (legendary excludet).
Gear will be pretty cheap to buy, blue+1 level 510 crafted gear for small AD and near BIS in some companions.
Companion gear+4 will be inferior to blue+1 neck, talisman, icon , sword knot etc.
Mastercrafted gear and weapons will be BIS (esp for powerbuffer) but very costy and only acceptable to buy in case you tend to drown in AD, stay with your exalted primal weapon or Barovian armor, 3% bonus is BIS anyway for striker.
MC III weaponset is pretty good but expensive, Bronzewood+1 4.6-9mio AD per piece !
MC III IL 560 gear: BW ring 580-950k AD, BW armor up to 3.25 mio AD
MC III IL 570 gear : Bronzewood +1 ring 1 mio AD, Bronzewood gear+1 5-8 mio AD ! not worth it imo
Be aware of that "Heart of Fire enchant" you get from the new campaign, it turns every gear you slot it with into "Bound to Character". I slotted it into my ring of Gravestriker+5, now that ring is bound on one character and cryptic i not willing to turn it back, hate that
One last point about professions, you can use Forgehammer of gond (10mio AD) but the difference to a legendary tool is 600/600 vs 550/550 (Porfieciency/Fokus) , not that big differfence tbh, but in case you want to go into professions the best option in the run.
In case you don´t want to go to max professions don´t invest into that Hammer imo.
If you get a worker with -75% provision, check which kits/jewelries you can make. I got a -75% jewelcrafter on day 2 and made a lot of ADs selling AP jewels (provision is 31250, sold the first ones for maybe 130k). If you get a worker like this: Buy moral please (i missed this for a day or two). 27k for the moral to craft 7 more jewels is quite the offer.
If you have spare ADs, maybe buy elemental air/earth/fire/water stacks now. They will be worth 60 silver or 80 material exchange credits per piece when the modules hit console.
I recommand this threat, where @sky1stname posted some good hints about professions and gold and leveling of workshop.
https://www.arcgames.com/en/forums/neverwinter#/discussion/1244154/mod-15-the-worst-mod-yet
hard to understand without having access to the new content but it´s worth to take a look at it, when time comes.
Gold is no problem in case you level alchemy , you can multiply your gold by some tasks. But you can also sell green gear or others, the automatic pickup system i a release in my eyes.
All in all the big outcry by some player is not that much justified, since getting into the mod you will have enough moments where you simply recognize that QoL improved in the sum.
> Idle all your workers before the mod hits.
Not necessary, but longer tasks will continue to run and take up space in the delivery box. They also don't count for the " Collect from Delivery Box" quest in the tutorial.
This will translate over to the new system. In other words, if you have a prof at max level (25) in the old system you will have it at max (70) level in the new system. Especially Leadership.
Means that you will have access to all non-masterwork tasks again.
Plus make sure you get you slots unlocked.
The more prof slots are unlocked you get vouchers for better quality artisans.
If I remember right, by having slots 4,5 and 6 you get blue quality artisans/adventurers(gatherers).
By getting slots 7,8 and 9 unlocked you get purple quality artisans/adventurers(gathers).
Ereshkigal - 12k Tiefling SW
Aurora Ravensong - 11.6k Drow CW
Guild--And the Imaginary Friends
Yes, it is still worth the explorers boon for 2x profession. One can argue if it worth even more.
You cannot make resonant, Tatum bags and enchanted coffers anymore.
You can make gem directly but not sure if that worth the effort. Everything cost gold/silver/copper.
I would make as much resonant, Tatum bags and enchanted coffers as possible and make as much gold as possible at the same time (doing leadership) before mod 15 arrives.
Each Raw Gold Ingot requires 4 Gold Sand and 69s 81c (based price) to create
The Aureus Index costs 69s 81c and requires Fine Parchment, Black Ink, and Gold Sand
Anyway............. you get the point. You're probably better off just donating 5 gold
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
The 'regular' Seal vendor is still taking Seal of Brave and sell you Primal.
Whatever (HE, dungeon, SH event, etc) that give Seal of Brave in mod 14 is still giving you Seal of Brave in mod 15.