Just ran your quest this morning, I enjoyed it. The story was interesting, dialogue solid, and the fights were balanced from my perspective. The only two things I will nit-pick are the lack of traps in the kobold sewers (kobolds love traps) and that the sewers seemed kind of bland. The room where you pick the key up was…
And how long do you think a disorganized group of people trying to maintain a hyper-inflated economy will last? 1) When only a small percentage of people can afford anything on the AH that means nobody will buy anything on the AH. 2) If nobody buys anything, the people posting auctions won't earn anything. 3) If they don't…
You purchased a $260 beta, knowing full-well what you would receive for that money. I have no sympathy for you, the AD in this game will go the same route that gold did in D3 - people eventually running around with billions of it. You made a costly decision with no experience or knowledge to back it up. There won't be a…
A full wipe is a terrible idea. I don't want to lose dozens of hours of progress simply because some other people exploited. I fail to see how this AD/Zen exploit has any effect on most players. So the AD value has tanked, who cares? That just means everything will be cheap for a while, which is beneficial to a lot of the…
What you can do is put in an encounter with a difficulty of your choosing, doesn't matter how many monsters are in it. Provided that encounter isn't part of a Kill Objective, place the enemy you want to skin as a mimic where you want and place the others in an some unreachable place. That way the 5-enemy encounter, for…
Quest: Stronghold by the Sea Short code: NW-DTO5VB9AS Author: @schidoosh Tags: #story, #lore, #maze, #combat, #challenging, #group, #long, #outside, #cave, #dungeon Single quest for now. I will add it to a campaign once I flesh it out.
Excellent work so far, forien69! Here are a few more I've noticed from some Foundry'ing, last night. Portals - The direction the portal faces in the editor should be the same direction the "front" side of the portal (not the edge) faces in the game. - Either place the player in front of a portal exit in the direction its…
After spending a number of hours on my map I've come up with a few suggestions: Avatar-Edit mode - When you select an object's bounding box in Avatar-Edit Mode, it should present the same object-properties from Foundry-Edit mode. These properties should be editable from Avatar-Edit mode. - Allow authors to colour-code the…