This is kind of confusing, the 2020 stat rework NPC enemy defense was set at 50% default, with no way to counter other than defense debuffs. This is what led to everyone stacking Armour Break on all 10 players in trials in the past to shred the boss. Was this changed? (admittedly, I have been away from the game for a…
@"jollyrodger#2800" I like the idea, but the framework of making mythic insignia bound for the account already exists in the form of mythic enchants. It took long enough to get that and the system you propose would require more work. This approach simply has more traction, since it already exists in the game. Furthermore,…
I don't think anyone is offended. Soul Scorch used correctly is actually a very good mechanic. I fear your perception of it being weak actually stems from you not using it appropriately, rather than it being a problem with the class mechanic. When used at 3 pips (18 sparks) it fires off a 216 magnitude hit, plus a 144…
I stripped my toon off of all gear, mounts, companions etc to pevent any possible fluctuations in results and tested out 5 hits of Killing Flames with no stacks of Soul Investiture (the hits between the red lines), and 5 hits of Killing Flames with 5 stacks of Soul Investiture (the hits above the top red line). You should…
That is just how ACT displays it. Should you compare your ACT to your in game combat log, you'll see that the heal goes to the Soul Puppet, not you or your pet. This is an old log from 30/07/2021, and it shows exactly the same as your scenario, so your recent drop in DPS would not be a result of this.…
That is the correct behaviour: "If you attempt to summon a Soul Puppet when you already have one active, your current Soul Puppet has its duration refreshed and is healed to full. You also gain a stack of Soul Investiture, which increases the damage of your Soul Puppet by 20% for 20 seconds. This effect can stack up to 5…
I am having the same issue. Cannot switch to my ST loadout on my Warlock. I've done the "Apply to all loadouts" trick on my Companion page 8 times today, and it just keeps happening over and over. I can switch to my healer loadout, or my Curse Bite loadout, but something keeps preventing me from switching to ST loadout…
Well, seeing as Recharge Speed is not one of the 15 primary stats effected by Item Level reductions in scaled content (not that any of those are effected either), and since there have been no changes to cooldowns on the Warlock at all since the combat rework, this would appear to be a you problem, not a class problem (no…
I haven't looked myself yet, but if cooldowns were increased then magnitudes would have been increased as well, since that is generally the dev logic EDIT Just looked into this, and no Warlock cooldowns have not been increased at all. Most likely you have removed something with Recharge Speed
@nitocris83 thank you for your prompt response and action :) However last night, I finally got some logs where Tyrannical did crit, so I'm guessing I just got exceptionally unlucky before :D
This bug is still an issue. Good thing Double Scorch works nicely enough to counteract the loss from SI not stacking, but disappointing that we're still losing damage as a result
My personal hope is that the changes follow the Magic Legends, STO formula. The very slim information we got was Zen changes, but it could be changes to interactions with Zen, things surrounding Zen, or the ZAX. In the other games their equivalent of AD is used only to transfer for Zen or for directly making upgrades to…
Many dungeons and trials are getting caught in a Blue Screen loop. The entire group blue screens, reloads and as soon as you get back in, it blue screens again. It's a fight just to be able to abandon the instance. Has occurred in (but probably not exclusive to): Temple of Tiamat Fangbreaker Island Lair of the Mad Mage I'm…
Companions are too OP on live currently, so to balance augments and fighters in the way you suggest would not work. You'd need to buff the amount of stats an augment gives you exponentially to compensate the damage difference, and that in turn would most likely invalidate a large portion of what they are trying to achieve…
I (and quite a few other Warlocks) was personally happy with the original setup re-Warlocks @""noworries#8859" HB could have kept CA, and all you needed to do was change Weavers CA to Crit. People mentioned keeping Forte stats the same across both paragons (for easier gearing up) which is fine if both paragons have the…
@"noworries#8859" So, I see Forte has replaced Hellfire Expertise on Warlock Hellbringer, losing us 20% Recharge Speed and two extra sources of Soul Spark generation. Have other DPS classes lost Class Mechanics to Forte as well? I only have a Warlock on PC, so am unable to check other classes at the moment, but if you or…
Only BoVA was failing to proc weapon enchants, but it has been fixed in the latest patch. Thank you for hearing us and taking action on this one @"joebot#9387"
Repeating actual campaign quests for ME does affect the counter. Talk to Bruenor to do this. One can't help but think this could have been explained in a clearer fashion in the Journal
Something else I hadn't thought of until now. Powers recharge and magnitude have recently been stated to be a trade off. For example, for an encounter's magnitude to be increased, would also mean an increase in recharge speed. As of last weeks patch (where magnitudes were dropped), there has not been a single reduction in…
Day by day I lose faith in the company more than I do the game. Buffs gone, that's cool. Re-work to classes, yes needed. A return to the "Holy Trinity" great (although it would have been better to put your own NW twist on it). Inaction on the ZAX, weak. Still so many missed opportunites to remove AD from the game. Removal…
Day by day I lose faith in the company more than I do the game. Buffs gone, that's cool. Re-work to classes, yes needed. A return to the "Holy Trinity" great (although it would have been better to put your own NW twist on it). Inaction on the ZAX, weak. Still so many missed opportunites to remove AD from the game. Removal…