As we move from the level 80 areas to level 70 areas (Chult/barovia/SoMI) our stats are being downscaled by circa 30%. This is pretty much a consistent and across the board downscale for our stats. Unless I'm missing something, mobs aren't seeing this level of downscaling, and it's not a blanket change to all the stats.…
Thank you for fixing this, and for increasing Magnitude on Blitz, PotB and Blade Flurry. I am however disappointed that there has been Magnitude reductions to: Lashing blade, Deft strike, wicked reminder, dazing strike and assassinate. When @"noworries#8859" said that AOE needed buffing a bit, i didn't anticipate that it…
Thank you for responding @"noworries#8859", and thanks for clarifying the Cunning Ambusher. It's disappointing (of course) that you aren't planning any further changes to stealth before launch. I feel that combat advantage is easily gained without Stealth. So much so, as to limit it's meaningfulness. Perhaps add a boost to…
It is of course completely unacceptable for folks to post passive aggressive, toxic etc comments, and that should be dealt in the most appropriate way. Sometimes these comments are because the poster is an unpleasant person. There's no real way around that beyond the aforementioned penalty. However, I think that it then…
This, this, this and this from the fabricant, Ironcuttingsword, talon1970 and Blur Stealth is an issue because it has no impact on gameplay. Players will position for CA, this means the only effect a TR gets from Stealth is the added effect. The added effect is essentially like the mastery bonus of a CW power, since you…
Having run through the levelling 70 - 80 testing as I've gone. My impressions at the moment: At-wills Sly Flourish: No added effect which is inconsistent with the other at-wills. Either add something to it or increase dmg to make this worthwhile. Duellist Flurry and Cloud of Steel: Appear to be working as intended Gloaming…
Shuriken Toss Nice idea, but this power is completely underwhelming (damage and/or utility). Currently I wouldn't choose this over another at will. CoS is a much better ranged alternative.
I currently can't enter Umbraxxakar's Lair. When triggered, the portal ticks down the usual 6 seconds but won't transition to the instance. A red diamond icon displays on the mini map. I have equipped/unequipped various items and have summoned/unsummoned companion. still no difference.
@"noworries#8859" , Firstly many thanks for responding. I think we all appreciate continued dialogue from the dev team Completely appreciate the need to remove power looping. I do feel that you guys understemated how much that contributed to some TR's damage. I'm unable to make Preview shard work at the moment, but from…
Ordinarily I'd agree with you Winter, but they've been responding to other threads every day following the announcement. e.g. (from the DC thread)... Acknowledgement of the TR community's concerns would go along way. @"noworries#8859"
I appreciate your goals of improving viability of unused powers/feat trees, balancing off the efficacy of stealth in PvP and eliminating "troubling interaction", but you're yet again cracking a walnut with a sledgehammer. Removing the "troubling interactions" takes the TR from competitive (more than in some cases) to very…
I'm fed up waiting and with the non-committal platitudes that have periodically been posted by the dev team. It offers the TR community nothing by way of reassurance. I'd like to see something solid by way of communication. As said above, even if this is planned for 1-2 modules time, so be it. Being left in limbo is not…
SoD shouldn't be necessary at all and needs to be dealt with, but suggesting that TR encounters and At-wills deal good dmg (comparatively) is misleading.
Problem here is that while it is possible to do hefty damage in PvE as a TR, it's by and large the exception rather than the rule and dependant on a number of factors. The prime one being the broken mechanic that is Shadow of Demise There's no bones about it, SoD in it's current iteration shouldn't remain. However, as it…
Given that the devs have said Mod 13 is pretty much done and they're progressing with 14 I'd agree with this. I'm disappointed that the thread got shunted into the thieves den from general discussion. Nicely tucked away
The drop rates are appallingly low. Frankly this killed the zone for me and it's now a trip through boredom to complete the campaign. It removed all motivation for me
See this other thread. Same subject https://www.arcgames.com/en/forums/neverwinter/#/discussion/1235835/broken-pants-and-boon-causing-more-cc-than-the-cc-reduction-you-were-trying-to-fix
These pants are like some hideous fungal infection spreading across the server, except those ppl with this anti-social infection aren't embarrassed to have it.