Good story! Good use of sexual tension. Amusing NPCs. Dungeon was (literally) linear though. Enemies could use more variety. Check your use of "less painless" versus "less painful" ...unless that's a succubus joke.
It would be more work, potentially quite a lot more work, but the "quests" would then become adventures in themselves. It would be broader, and a deeper experience. With the old Neverwinter Nights engines, we could set flagging on dialogue trees. I don't see what's stopping us here. NPC: "Go see Mortimer Snerd down at the…
Kudos to the NW devs for including the foundry and all of its tools. Harnessing the creativity of the fanbase (I believe) is key to the longevity of Neverwinter. Top of my request list is the non-linear possibilities of of adding an "Or" feature to the dialogue. Imagine being able to choose good or evil possibilities, or…