Same here, nothing to collect. In my case, there is no premium. I suspect it's the issue with the empty ones (where only premium reward present) since I've probably just reached that tier.
Just saw today's patch notes: https://www.playneverwinter.com/en/news-details/11570699 Unfortunately the bug about "Commanders sometimes not giving any progress for Taming the Fire quest" isn't fixed yet. At least an explanation about whether it's an actual bug or WAI (working as intended) would be nice. In case it's for…
Killed 2 Giants (Commanders) and got no progress for Taming the Fire quest: I was on tank (Barbarian/Sentinel), then changed loadout to Dps (Barbarian/Blademaster) and the next Giant gave me 15% progress. I could be wrong, but it looks like lower dps toons have higher chance to encounter this bug. Later my Cleric/Arbiter…
True, but for me visibility is also important (it's yet another reason why I don't like Heal Wounded Rangers quest):* Rangers are hard to see (also I always try to click on that Expedition member for some reason). * While mobs surrounding a Sprite stand in a circle, and I clearly see that group from a distance (as for the…
You're right, they respawn faster than I thought at first, but it's still very annoying to wait when it happens. For this reason I swap to an instance with low number of players and do all those quests for the weekly cap, it's well worth it. I also play 9 toons and it happened to me several times so far. It's not just…
I play my tanks (or healer) for random queues for bonus AD and usually no delay. I play them as DPS anyway :) (I'm not doing Advanced dungeons since usually watching movies when playing Neverwinter). But I'd like to see Advanced Random Skirmishes. It would be a risk to fail, but it's more fun to play your true DPS class…
That's a bug in design then. There is no logic for such dumb design. At least the description should be clearer, it should mention the exact name of location if it's limited to that.
Indeed, I have infinite loop (30 mins ago the game was working fine): Just saw that launcher tried to reconnect 10 times and then this: Now tried to update launcher again, but after some time saw this error:
Just had another bug: at the very beginning of the boss fight the Boss teleported above us. We used barrel, the boss was still there. Then we reset by selfkills, the same story repeated. Actually I think those bugs are related: I think we couldn't open chests because the boss also teleported (I think he did that before his…
Looting a chest is fun when there is a chance of getting something shiny (for example, I miss the days in DDO, where you farm something very useful for a year until it finally drops). Sadly this game doesn't have anything shiny in chests at all (and never had). On top of that items are very temporary in this game (they…
It turns out there is a workaround: Just ran Malabog's Castle, a person died at miniboss and was stuck behind us (the same gather party bug). Then they somehow entered Protector's Enclave and when they returned back to us they appeared at our location (the camp before final boss), so were able to completed it. I'm curious…
I wish that those patch notes would be sorted chronologically (by the time of creation), instead of last post or tag. Another issue probably is that patch notes are not always posted on forums (at least I don't see any in the last month).
If that's the reason then it's a really poor programming design. Tracking such things can be implemented in so many ways and it shouldn't involve the content of player's inventory or bank at all. But why statistics, like frequency of use, could possibly matter? The only statistics that could make sense is tracking…
I see in Patch Notes: Version: NW.137.2022522a.7 this Maximum chest rerolls has been lowered to 2, down from 4, and reroll cost has increased to 10,000 Astral Diamonds, up from 5,000—But the drop rates for loot and premium rewards on the initial open has greatly increased as a result. Does that mean that we have paid AD…
There are two things: 1. Quest Tracker (the list of quests you see on the right side) 2. Quest Path (the path for a specific one quest, which is not necessary from Quest Tracker list) I've made some QoL suggestions here about them:…
In my opinion, disconnects aren't a problem. These are the actual problems: 1. stupid "gather party" thing doesn't ignore offline members (poor programming or just poor design, whatever the reason) 2. we can't kick disconnected players (I don't get this at all, why would I want to force the whole party to waste their time…