I think more people will be running CN instead of DD after patch, so the price on ancient stuff will drop (after a while, people need to do their Feywild stuff first). Or, the game will die in what I like to refer to as 'the suicide patch'.
The Sun Burst nerf will be as bad as the AS nerf. We won't have divinity to do more than keep AS up (oh the irony in them buffing our divine at-wills), meaning ALL other skills might as well not even have a divine mode. Hallowed Ground will be much less frequent, and that was a staple in my healing/mitigation rotation.…
Let's say a squishy dps class with low focus on defense might have 25% DR (should be around 1000 def), which you increase to to 55% with AS or 66% with AS + Foresight, though FS isn't always up. Hallowed ground + AS will almost always get someone to cap with it's +60% DR. Which means: HG, AS and FS up: 80% DR +30% dmg HG…
Ioun Stone of Allure without question. There is a cleric regen build which relies on a certain belt, and thus has a slight advantage if you have a cat instead. Though that build isn't used much since the balance patch I think. Also I recommend the Seal of the Executioner (+478 regeneration, offense slot, lvl 55 rogue only…
At 4.2k recovery I'm looking at 14.3sec AS cooldown. Boosting it further is completely not worth it. 12k recovery would give you 13.9 sec. As for defense, I'm currently at 3k and some minor deflect (3x154 from ancient rings, it's not a good stat). In retrospect I would have gone like 2.3k and then gone for HP enchants due…
If those players were DCs, they're gonna have a bad time. I've nearly maxed out my cleric (12.3k all BiS items), and I use defensive rings and and belt. I currently have 3k defense, though in retrospect I would have gone with HP enchants after 2.4k maybe. Defense was more important before the balance patch, but still is…
While I think its a stupid decision, I can see the rationale of having to level a craft to 20 to gain access to the very best gear. HOWEVER if you're going down this path for gods sake make them account bound, not char bound. Noone is gonna bother levelling Mailsmithing again on their GWF alt or whatever, and they…
He can't because he pulled "most other MMOs" out of his ***. Rebooting the servers and possibly applying an update once a week is the norm by far among big budget MMOs.
Dungeoning at endgame would be boring as **** if it wasn't for speedruns tbh. Speedrunning is kinda...metagaming. Burn through with likeminded individuals operating at the peak capacity of their class to beat the dungeon in the shortest amount of time. Finding new shortcuts, being as effective as possible. If I just had to…
It took me since open beta launch to yesterday to level Leadership to 20. It takes ages longer than the other crafts. You can easily level alchemy to 20 in under a week for example.
The old D&D Chain Lightning functions similarly to what you are seeing. It dealt 50% less damage for each additional target (up to max targets), so: 1 target: 1/2 dmg + 2 target: 1/4 dmg + 3 target: 1/8 dmg Which is how I think it's intended to work, the person who wrote the tooltip was just...bad at his job.
There is an achievement for it, so that is an indicator that an optional boss exists. There are also 3 orbs you can collect, but the one by the second boss is blocked by an invisible wall. Intended because there is no boss? Who knows.
Cloak Tower (yawn) Cragmire Crypts (zzz) Throne of Idris (afk easy) Grey Wolf's Den (big step up from the 3 super easy ones, but was never anywhere close to being harder than Mad Dragon) Lair of the Mad Dragon (putting this here since it's technically t1, but it's way out of whack with t1 difficulty) Lair of the Pirate…
The last thing the world I want is people starting to use more non-augment companions in endgame content (ignoring the fact that I don't want to play a pet class to begin with, and I really hate the trend of giving everyone their own little annoying **** pet with incredibly rudamentary AI). Lets say I'm kiting the adds on…
You don't need too use actual $ to get zen. Basically if you have a t2 capable char, getting 3500 Zen is quite easy. Anyway, if you get a mount from the Zen store, it is "purchasable" for 0 Zen in the store from then on on that account. For any and all past and future characters.
Abilities generate a flat amount of AP as far as I've observed (modified by your AP gain rate). Crits and weapon enchantments don't effect it either. You can test this easily by using a HAMSTER weapon for example.
The miracle healer proc currently heals the closest party member missing any health (usually yourself) instead of the whole party. Still it is by far the best set. Tbh it would be kinda overpowered if it worked according to the tooltip.