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rgutscheradev Cryptic Developer

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  • Almost exactly right. There's one additional step: your Wizard will have to grab a (free) Mythic from the RCA before getting back her RCA Celestial, because 1 Mythic is the price of withdrawing a Celestial. No extra cost, just a few extra clicks. That's the "clunky buy a Celestial with a Mythic" that mentinmindmaker was…
  • The problem was it would be difficult, if not impossible, to allow both unbound and bound to be upgraded, and also redeemed from the RCA, on separate tracks. And we were afraid that some people might upgrade an unbound Mythic, and then feel they'd made a big mistake afterwards (since most people would probably be better…
  • Yes, this is exactly it. I went through the same thought process, and decided as you did that the "buy", although awkward, was better than requiring the manual deletion.
  • Ok, big bunch of changes added to the first post. Very roughly, it's: * A repeat of a few things already discussed (Divine Touch Mag. increase, no shield overwriting). * Various small improvements to specific powers. * Aura rework: rough summary is "aura values doubled on average, but the bonus from Divine Champion has…
  • P.S. People have been making lots of great suggestions, and I'm sorry for any I'm ignoring. But time is running out on my end for Paladin changes, and I'm trying to do the most valuable ones with the little time I have left. I figured the shield overwriting issue was pretty high on most people's list, so I jumped to that…
  • Ok, the "little shields shouldn't overwrite big shields" keeps coming up, so I'm going to check in a change that stops that. Some warnings: * It looks great in testing, but something could go Horribly Wrong (TM). Please try it out and let me know! * This is just about how Paladin shields interact with Paladin shields.…
  • Ok, based on everyone's feedback, here's what I've decided to do: 1) Revert to the original version of Divine Touch (w/ some more Magnitude, to match the other Mag increases on similar powers like Divine Shelter). 2) Bond of Virtue will be replaced by the new power (the former "new Divine Touch"), but with a much lower…
  • Sounds like there's a general preference for reverting Divine Touch, but it's not 100%. Here's another option... revert to the old version, but get rid of the splitting and keep the "heal lowest". The minus side is it's pretty close to Divine Shelter at that point. The plus side is that for those who do NOT like the old…
  • Yes, he's in a crazy state right now. There's a fix incoming.
  • For now, just the bard. We could move it to other classes if it seems like that would make sense. But there's no reason the cleric should always get the best things first! Clerics are very strong healers in all kinds of ways. If bards have a small extra benefit, that's fine. (If it turns out to be a super-large benefit, of…
  • Bard QoL Necrofix! So back when we were talking about healing and how it did or didn't affect non-party members or did or didn't affect pets, I had the thought "I'd really rather it did affect your pets, just not at the cost of affecting other players". But at the time, I didn't have the tech to do that (as a designer, I…
  • Hello everyone! I just wanted to let people know that the time for Wizard changes is now largely over. I know there's lots of stuff people still wanted to see, and I'm sorry we didn't get to everything. Hopefully the Wizard is nevertheless in a better place now than it was before. I know there's been some feeling that…
  • I tried to pick a number that made it neither stronger nor weaker than before this change. It was giving 1 sec/tick (after the original changes), I looked at all the Thaum. powers and averaged their cooldowns, and that came out to ~13, so I set it to be (1/13)% per tick. So 1 sec/tick on average. Everyone please do give me…
  • Update: I just checked in the fix to make Arcane Empowerment %-based rather than a flat 1s per tick. That change may or not make the build with the other changes. (I added a "they" to the tooltip just so there was a visible difference for anyone testing, since otherwise it's a fairly subtle change.)
  • There is a second round of changes (details posted at the top of the thread). The dps data I had requested came in recently (I wanted to be sure I was looking post Band of Air changes!), and that gave me a chance to compare Wizards with other dps classes across the board. I had expected Wizards would be lower, which they…
  • My current thinking is something like a 10% damage buff to Arcanist powers across the board, if we see it's needed. I'd rather do that than have AE continue to be the one ring to rule them all. Honestly at this point I don't know where the sum total of all these changes has landed, though. It's possible that Thaumaturge is…
  • Oh, and maybe one more thing about the scope of the changes that I can make: Since I'm a designer, I can make functionality changes to powers (although depending on the change, this can sometimes be time-consuming). And I can change raw numbers (this is almost always quick and easy, although deciding on the right number…
  • Ok, part 2, the dreaded "cooldown bug". I'm afraid this is going to get technical. Let's see if I can explain it clearly. Neverwinter (like other MMOs) is a "client/server game". That means that the server is the ultimate authority for most key gameplay things, and the client (your computer) tries to present to you the…
  • Ok, lots of strong feelings about Arcane Empowerment, understandably so. Let me try to explain my thinking. Lots of details involved, so hang on, it's going to be a bumpy ride. First, the balance issues (second will be UI issues and the infamous "cooldown bug"). AE is pretty different from other powers, so it's a bit hard…
  • I'm hearing this said a lot, but we're not seeing it in our data. The top Wizard builds (which basically means the Arcane Empowerment build) are doing quite well -- competitive with the other top dps builds. We're certainly not seeing them at 30-40% below everyone else across the board. That said, I do want to take a…
  • It's maybe worth mentioning that "Balance Changes: General Direction" was written specifically with items in mind (it probably should have had "Item" in the title). The issues around class balance are somewhat different. With classes, you're thinking more about things like interesting different build choices, making sure…
  • Here are the bugfixes that should currently be live on Preview:* Maelstrom of Chaos should now calculate its damage similar to other character powers. * Maelstrom of Chaos should no longer decrease its critical damage the higher the character's Critical Avoidance stat. * Storm Fury should no longer decrease its critical…
  • For more details on the Band of Air changes: https://www.arcgames.com/en/games/neverwinter/news/detail/11526133-band-of-air-changes
  • Short Version: Yes, this got accidentally reverted. I've just checked in a (re-)fix, so it should be better again soon (a week or two? I can't say exactly, since the fix is now in Production's hands, and the Live Producer has final say on exactly when the fix gets pushed Live). Long Version: Probably skip this unless…
  • I agree that threat is not in a great place now, especially in terms of clarity, and double-especially for newer players. A revamp is on my list of things I want to do. Unfortunately that list is getting pretty long. But I do agree the threat system, and above all its readability, needs some love. Sorry, not a great…
  • While it's true that most combat is done in under 20 seconds, it's also true that the hardest combat, the combat you'd most like to be buffed for, lasts significantly longer. Batiri's Wisdom gives bonus damage versus bosses, and it's considered good, even though most of the combat in the game is against non-bosses.…
  • Yes, we're looking at Band of Air. It's pretty tricky to figure out the right thing to do, since so many people are relying on it. So we don't want to do some kneejerk reaction that makes the game worse and makes everyone who has Band of Air sad. If we're going to make a bunch of players sad (which we really don't want to…
  • That is absolutely NOT the goal. The chart isn't meant to represent us just making a bunch of flat +X% stat gear. It's only meant to represent a rough power level. In practice, if we're considering a more complex power for a new piece of gear, we'll look at what it does, think about what uptime can be achieved with it, see…
  • Huh, sure enough. My bad, I should have noticed that. I will add the same to the Bard Songs.
  • Sorry everyone for the silence. As people have gathered, I've mostly been pulled off of Bard fixes at this point. I apologize for that -- I realize we haven't fixed nearly as much as we should have. We're hoping to do more class fixes in the future, but for the next batch we'll probably pick whichever other class looks…