Why not nerf the barrier output and increase healing skills mag. Barrier should not give up to full temp HP but maybe cap at 50% or less to prevent abusing or skipping the mechanic.
Ok how about this.. Queing need 4 class categories instead of 3 right now. No more 1:3:1 instead 1 tank : 2 dps: 1 buffer/debuffer/support : 1 healer. With this All classes can hv dual possiblity to que and pure dps can hv pure dps loadout and buff loadout. But group buff cannt stack so only 1 can apply and or can only…
If dev want to give pure dps classes slight advantage over hybrid classes can hybrid compensated with additional utility that most welcome in dungeon runs. Btw pure dps classes need to be striped of all group buffs or group synergy.
Hello dev. Is there a plan to 'fix' FBI bosses not dealing 'enough' dmg to party. Currently only during mobs I'm mostly use healing. It's really boring compare to Malabog..
Hermmm.... I'm not sure if this is good suggestion for next mod gears (specially rings). Can new rings will drop as green artifacts and rank up to full potential using marks drop from TOMM. I know this will be like SKT again but rng for legend rings will be quite painfull.
I think dev should look at warlock feats,and class features synergy with class mechanic 'curse'. Maybe try to implement wizard like approach. Feats and class features actually 'improve' the curse mechanic. Maybe hiting a curse target grant CA and DOT dmg and with 'feated' curse give extra dmg but no more DOT dmg. Just…
I dont mind TOMM will be the hardest content. It should be like that. As long the rewards worthwhile. Meanwhile new pvp rewards will be my aim while trying to ready myself for TOMM.
I dont think CW 'broken' coz i hv seen HR and TR doing similar very high dps. So what's the different between this 3 dps classes compare to other dps classes. Pure dps class? same dev that 'rework' this classes? others? dot dot dot...
This is about warlock n not about other classes. Btw pure class dps really dominate the run with less effort. I hv just build up my own wizard just enough for min LoMM and can go second in paingiver without hag rag, terror grip and not capped stats. Why do you need cooldown if your atwill can kill basically everything…
I love the new tiamat, first time for me the dragon's soul hv it purpose again. It should be like this, more teamwork less soloing... Only problem i need to know when precisely need to activate dragon's soul, before huge AOE or when front of heads?
In edemo if i saw afker or non purple portal opener i will make sure my heal will not even touch that soul. Put in ignore and if meet again in other place god forbid will do same again.. No heal for ya..
Actually i prefer pets hv some utility to it like picking loots, maybe increase more hp regen outside combat, finding hidden door or traps or anything other then just some ornaments.
There was time when in preview comps actually really good. Then many player cry for nerf. Then comps got the nerf hammer and player still cry over it. For me idc.. Gaming like usual..