One of the major downside of the game... when a new dungeon or trial is released, u can only do it in private queue... trying to complete it in public queue result in very long waiting time to join (10+ mins), teammates not strong enough to kill the time limited final boss (because the dungeon queue info says 23k ilvl when it's impossible to do it with such low ilvl), teammates that dont know what to do because we "must" watch guides before doing that dungeon or we lose...
- We had the same problem with Fangbreaker island (we can do it in public queue now but that was impossible on release)
- We had the same problem with Master spellplague cavern (we can do it in public queue now but that was impossible on release)
- We had the same problem with Tomb of the nine gods (we can do it in public queue but that was impossible on release)
- We have the same problem with Cradle of the death god (we still can't do that thing in public queue because the players dont know what to do)
- We have the same problem with Castle Ravenloft (we still can't do that thing in public queue because the players dont know what to do)
- We have the same problem with Lair of the mad mage (we still can't do that thing in public queue because the players dont know what to do + we need epic pay to win dps)
- We have the same problem with Tower of the mad mage (we still can't do that thing in public queue because the players dont know what to do + we need epic pay to win dps) and i dont think we will be able to complete that from public queue now, with all the dumb mecanics, the need of high pay to win dps or caped stats to not get 1 shot, maybe in 2022...
- And now we have the Infernal Citadel, new year, new content, same old problems.
Everytimes something new is released, u cant do it in public queue, is it normal?
I heard that Cryptic studio is trying to bring new players, so they can get stuck end game unable to complete the newest contents?
As i'm writing this (Feb 10 2020) i still havent completed your Lair of the mad mage & Tower of the mad mage (IN PUBLIC QUEUE) released in 2018.
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Running end game dungeons with teams who aren't on the same page, used to each other's playstyle or able to communicate effectively is much much more difficult.
However will say yes this seems to be the same in each mod.
The new dungeon people prefer private because its easier to do with a team of people that you talk with each day or with those that know what to do and have the stats on their toon to actually do the dungeon where as in public run you are with people some new some not new some have the stats others do not have the stats and well frustration because of lack of communication. Then again if one was to sit long and hard and think about this you would find this same thing in many other games like this one.
Where you queue in to a dungeon with a team that has the stats or doesnt and those that are new or not and parties that fail. So is this really a cryptic thing or just how games of this type are done?
We all should be able to finish this game within a minute, so everyone can get back to the real life without any significant delay!
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
I hope I didn't give Cryptic any ideas with this snarky sarcastic comment.
NOT everytime, but when i public queue with maybe a dps, tank, heals, is we’d get 2 (or 7) other people who does not bother communicating with other people in any way or form.
experience with public queue can go from very smooth to very very rough. don’t let it get you down. join a decent guild or alliance that talks with one another and not just for the boons or whatever.
Most new players won't be able to do endgame content for a very long time, OR they spent a lot of real money on Zen and won't know their class. Endgame content isn't designed for new players. They have enough else to do.
Rocket science wins again!
Believer in SMASH
Fairplay,no bots , no bugs, and play well
https://www.youtube.com/channel/UCnN0Yofs-Scv1nd8U_bSYLA/featured
1. You are not suppose to easy complete any dungeon on realese . It was made to be a challenge.
2. Minimum ILVL gear is to begin practice the challenge.
3. If players dont know what to do how about telling them the mechanic before you start?
4. Lomm never needed paying players to win. But it does need players who know mechanic and working hard on their gears and stats.
5. for TOMM even with awsome stats and gears it is still hard for me to find party to go in with within the alliance. If you gather random players for it do not expect to finish it at all unless you guys practice it over and over.
6. Infernal Citadel isn't so hard since I learned the mechanic and tell players how to do it. Even with minimum ILVL it can be done. Those who are asking for experienced players simply don't want to waste time on instructing new players. So just play with players who does care about the others.
7. No matter what content you are running, don't forget to have fun and remember failing is part of the fun.