I am talking about the ones that stack, and dissapear if you do not log in. If not the Celestial, than the other ones. The Angel requires 365 of them, and only one can be earned a day. Thus, 365 days logged in, 365 coins. If these do not dissapear after 24 hours of not being logged in, please correct me.
Aye, I wish the coin timer was a 48 hour one, it would give us a bit more flexibility for times like this, or the odd day off the computer. Not sure if I am too keen logging in for 365 straight days to keep what I have. If I log in and I lose all the coins since launch, I may have to take a break from this game for awhile.
Sounds like your ISP is switching IP adresses while you are online. I am pretty sure the cookie downloaded after verification is for whatever IP you wee on when it was issued. When the game pings you and sees another adress, it will drop another verification on you. Gotta love Phishers for this.
A proper sort function where items can be sorted least expensive to highest and lowest time remaining to highest. Being able to filter to buyouts helps, too. The buttons are there, they just bring you back to the top of page one when clicked, nothing else.
The UK pays 23.5% tax on imported video games and services, plus the conversion rate, which is a fixed rate that was calculated when the price was announced (otherwise it would change daily). Source for taxes: http://www.dutycalculator.com/dc/85220-import-duty-rate-for-video-games-is-3.5/ OP, the tax added for Norway is…
Oh good, the daily 'is there going to be a wipe' thread? I have placed links in my signature that take you to a list of questions and answers. They are asked so often that the list is called Frequently Asked Questions (FAQ). Yep. Pretty darn handy that FAQ. If used.
1. There are zones, reached by zoning via a gate mechanism. Some zones are larger and more open than others. There are multiple zones on the mainland. 2. Yes. You grind dungeons to increase gear score to be able to que elite dungeons. 3. No. See sig for more answers.
This. Nerfing for the perfect 'balance' so that each character has an a perfectly equal chance to kill the other in PVP leads to a viscious cycle of nerfing and altering of the PVE experience.