A lot of incoming damage from Demogorgon's scream, runes and stacks of madness will not let you survive in the presence of an aura. It's easier to make a timer or still give the players a well-deserved right to respite.
Tiamat is still casting her spells, so that's not a problem. In the same way, you can leave any boss from any pair in the arena. There are two options here - either take this moment as a respite, or make a timer, for example, one minute to finish off the second boss after the first.
First of all, I want to say THANK YOU for this wonderful, really difficult trial. I read other reviews here and have to disagree with them. The screenshot shows our maximum progress so far (for now). Stable progress. And we are so happy that content like TOMM and Zariel is back, which requires maximum concentration,…
There is one huge problem with many of the new healer items. With almost everyone. There are no items that increase outgoing healing, power, or critical strike as a percentage. On almost all items, we see the severity of a critical hit (percentage increase), while there is no need for this stat. We have various potions for…
The main problem of "Crown" is that there are no mechanics that require skillful play, like double hypothermia in TOMM (for example), etc. A boss with a huge HP bar and a huge amount of trash (i mean mobs) is not an endgame. We want a huge number of mechanics that, like riddles, must be solved and overcome. We want to…
One of them is two years old, the other is a year old. What should endgame players do? Do nothing for another year and hope that something interesting will come out? For casual players, a redesigned Demogorgon has recently been released. And before that the Vault of the Stars. Where's the justice?
It won't be more difficult. Our group is dressed as it will be dressed on live. In its current form, the trial is very insipid, requiring nothing but the ability to move away from the red zones and incredible patience. None of the endgame players around me liked the challenge.
Within an hour and a half, our group reached the last phase of the new trial. TOMM and Zariel initiate a set of mechanics, which continues the battle if part of the team or the whole team correctly performs it. This is not the case in the new trial. Just a fat boss, just a lot of mobs, just a lot of incoming damage.…
Unfortunately, for our party the new challenge was a huge disappointment. The boss has a large pool of health, a lot of damage and ... is that all? The whole trial is made of old and rather boring mechanics. This trial is made up of very few lame and rather boring mechanics. There is no sense of danger, drive, tension,…
feedback VoS Too much time is given to complete the maze. There is no such tension and dynamics as in the very first attempts. The bosses have too little health (for example, the initially very interesting second boss became too simple and fast). The gardener has become much easier. Boring... feedback SW The magnitudes of…
At the moment, we cannot get an outgoing healing rating from any items. Even a 2500 rating boost will be extremely pleasant for healers. If we are talking about a 7500 rating (like stats for dps), it will be perfect. And yes, my party has already completed a new dungeon on the test server. It's really hard and awesome, but…
okay, let's see what we have feedback - gear Head: Fey Hunter: +5% Damage in all of Sharandar - good for dps Body: Leader’s Awareness: Gain 1500 Awareness for each player in your team - good for tanks Arms: Death Defier’s Accuracy: Gain 500 Accuracy for each Enemy you are engaged in - good for NO ONE Feet: Charged Mastery:…
DC is many times superior to OP and CW in healing due to changes in mechanics, paladin and warlock magnitudes do not withstand any competition with cleric. no plans to do something about it?
thx for solving problems with lurker we made it feedback about dungeon it's hard. it's really cool mechanics in boss battles. maze is really cool too... but... about awards considering the difficult content of the dungeon, the rewards are very poor... 1) set of armor gives us useless bonuses to power, which now has a limit…
Soulweaver's healing abilities are very weak with balance rework (COMBAT CHANGES i mean). Low magnitudes of Revitalize and Soul Storm combined with a lack of outgoing healing and halving of critical severity give us ridiculous values in the ToMM and Zariel (Master) of 90-100k (it's crit) meaning of healing (previously…