Your wish is granted. Tiamat has been temporarily removed from RTQ and from public queues. Just like Demogorgon, the developers have again failed to develop a trial is appropriate for the player base. Apparently testing with motivated and experienced end-game players is not quite as useful as devs think?
Yes - pushing mobs AWAY from the melee attackers is poor tactics. Pushing them off a cliff to a quick death - good tactics! But it is difficult to anticipate encounter/daily usage from other party members so every wizard needs to use that power carefully and selectively.
My understanding is that Mod 23 to be released next Tuesday. All (maybe most?) of the current tyranny campaign currency is obsolete and will be tradeable with the antiquities scholar. I'm guessing that someone has posted a video about the campaign changes. It is becoming an "adventure" btw. AFAIK you can still donate the…
Did I miss something? There still is a bug (hunter - probably on warden as well) since the information displayed for the power (tooltip and in detail information on the char sheet) continues to say 50 and not 500. The 50% reference is more than a bit misleading and nothing else is phrased in that manner. The cost for…
Interesting idea. Now if they could just do something about the regular vs. high quality attribute introduced in a poorly design crafting rework from years ago. Getting rid of high quality materials would instantly free up quite a bit of space for many. It's a bit of a stretch to apply that concept to basic materials…
@avadarius You made an expensive mistake. The frost enchantment exchange has been bugged since the enchant changes were released. I highly doubt there will be a fix given the next mod will be released within weeks. Keep it and hope, try to sell it in AH, or convert to RP and move on. You decide.
Honestly - comments like "i was able to do this blah blah blah" only serve to both reinforce the idea that the RNG surrounding the spawning of HEs is just terrible and that everyone's experience is different and subject to change based on circumstance. Much like the loadout switching problem did not occur for some (many?)…
From https://twitter.com/NeverwinterGame/status/1524150974008356864 We are aware of the forums experiencing some layout issues and are working on this as quickly as possible. Issue is appearance-only and forums remain functional. Thank you for your patience! Posted 20 hours ago - that alone tells you how much they…
I always mark the tank - and any tank should assume s/he is marked IMO. Currently that isn't so important in the trials of RTQ due to their relative ease (which is changing). Everywhere else it just makes good sense. You can always unmark to move through doors. I'll add that I'm not certain there are no other factors that…
Feedback: First login should cause something to show up that tells people to visit antiquities vendor to exchange obsolete Well Of Dragons campaign currency.
To add to this from the healer perspective, you (healer) flip between combat and non-combat repeatedly when there are no mobs around. Trying to mount will often active the mount power (which should be impossible without a target) which does nothing but start the cooldown. I will guess the same can happen for the tank. Fun…
It is a useless item that continues to exist in the game after the enchant rework. It was given a pointless name to discourage the original use of refining it into a (now useless) enchantment. Should have been removed from the game entirely when the enchantment changes were introduced but developers decided not to do that.…
Coal motes should have been in there - something EVERYONE needs. It so expensive to upgrade things - that's a no brainer reward. 2 enchanted keys - just basic HAMSTER given the RNG involved. A coupon for 1 month VIP free would be attractive.
Additional bugs not directly related to black opals or 2x event. The RNG for professions is just completely messed up. With 0% (ZERO) focus, there is still a chance to make a high quality (+1) item. And with 93% proficiency, 3 failures out of 4 attempts.
The high-quality aspect hadn't occurred to me. Seems correct. Yet another problem with that poorly designed "+1" professions change from years ago. Also dab hand seems to override the 2x event logic - when it occurs you only get 2 gems not 4.
I did it the first day on one toon. All the fun has been sucked out and the foot race is buggy. That was the last time. I don't like the appointment event structure - but not as much as I don't like that ridiculous name. While I understand and applaud the idea of having events with the same general structure, here you only…
Honestly, this is just a complete lack of thinking on the part of whoever made this decision. This was made worse with that comment about "may not display correctly" - pushing out a half-baked change yet again. But at least there has been acknowledgement that the change will be reverted **at some undefined future time**.
So the most minor problem with the bugged lockbox / companion / mounts was fixed - and that was a compelling reason to bring the system down for maintenance to rush it out? Seems the new Executive Producer isn't having quite the impact that I hoped. Optimism - 1 :'(