I understand, but this makes the Feral mostly worthless as no DPS or Healer is willing to waste a companion bonus for awareness, but Tanks are expected to run Tamed to boost everyone's power. I was hoping to keep the DPS and Healers powered while boosting Tanks survivability. I think it would help run pretty much all party…
I see, so you don't get 19% of both stats like the "Part of the Pack" reads. Just 3.8% awareness, and 15.2% power. This should be edited, so if you run feral you get full awareness and Tamed gives full power as long as everyone is part of the Pack. I still think this should be brought back, but maybe fixed first.
I have Cowl of the Spy Guild, Ebony Stained Robes, Terrored Grips, Gurtunk's Booties and the Primal Weapons. Then Mad Mage set, Leading Ring of the Teacher, Guiding Ring of the Spy, Spy Guild shirt and Chultan Merchant Pants. Dunno if any of these affect it. The encounters I usually use are Icy Terrain, Steal Time, Ray of…
Don't think I've hit a rune, it's always when I enter combat in the first room I stay in combat stance for the rest of the first ME. It only happens with my CW too.
Thanks for everyone's comments, I think these discussions are important, especially for new players who don't know what to expect when they get some new gear.
I tried it in Port Nyanzaru, and on myself in Yawning Portal. I don't know If they are affected by scaling, but both only gave 5k to stats for me. I was mostly just curious if the discrepancy between the collections page and item might be corrected at a future patch.
If they just made it so people who didn't want it from the pack could sell it on the trade house. That would've been good too, but they made it account bound in a $200.00 pack.
I can transmute the blackiron, but only to other crafted items. It won't let me put it on my artifact weapons. If it's going to be fixed in 17 that's great. Looking forward to it. Thanks for the information. Haven't had much time to see what's coming next mod.