Really? That's funny. It does raise the question that this game was not even originally thought of as a MMO, instead a online dungeon hack game set in Neverwinter. Then it becomes a full on MMO, so then that would entail a transition from only D&D campaigns into more traditional MMO content such as PvP and Crafting and…
Well, with how simplistic the classes seem so far (IMHO), I think a Bard would a fun choice and probably work really well with the dodge mechanic and choice of bow or daggers.
After only 5 levels CW, (20 gwf), I feel this class is rough to play. I'd really like to see 'At Will' abilities like control snare while moving. If the CW can snare AND manuever, it would be the best class. But ya, I think it feels a bit clunky and in need of more fluidness of abilities.
PvP (instanced) will be something that likely only gets better, I hope. Hopefully, also, the Foundry could be used to create amazing PvP arenas. That will be a huge plus for this game. Pug-vs-Pre - no need for fancy stuff to begin with, but eventually things like 'tourny' and segregated queues or ultimately putting that…
Probably best to remain skeptical to the game dimensions at this point. Lets face it, this game will have to be spectacular to impress the MMO crowd. It has many very new features and selling points, but it remains to be seen how everything will fall into place. Even beta's won't provide entirely accurate results of how…
-players enviroment handled well concerning 'shards', busy areas, general spread of players to areas (are they loitering?) -world areas which have plenty of room for everyone to take advantage of -pvp in certain areas much like Objectives -player created artwork (some sort of submit procedure for 'official' review before…
Just immortality and the status that comes with that. Hell, if your creations are THAT good, it may be useful as part of a desgin portfolio and resume.