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  • @danievdw The game is so grindy because at a point you are supposed to just get sick of grinding and buy the stuff you were grinding for. I don't blame the devs. I am CERTAIN PWE is pretty hardcore about every line of code written needs to be profit maximized. In other words, when they plan a new mod they plan on spending…
  • @pandoratanaka I also quit shortly after mod six dropped, was also mainly into PvP, and I came back to find out the very things you are asking, about three weeks ago. Sadly, you are looking at about 160 game-hours (a month of playing the game eight hours a day, five days a week) just to catch up on boons and get yourself…
  • I am still horrified that you have to PAY CASH just to open a dungeon chest after beating the dungeon. That is the kind of thing that keeps me and most others, away. You pay money and/or grind to get the IL to run a dungeon that you have to pay more money to get the reward for beating it. They are selling you the…
  • @greywynd I found out the hard way when mod6 came out that PWE won't hesitate to make current BIS gear entirely obsolete. This is why NWO lost more than half its player population when mod 6 dropped. Look at the upcoming changes to weapon enchants. Vorpal is going to lose about half of it's value. Since mod five, there has…
  • @chemjeff OK, that makes sense. I tossed out that number because it seems on the realistic high end to keep oneself bis without having to grind.
  • Think of the money PWE could make by selling it's virtual real estate for real cash...
  • @mousebreaker85#4641 I am definitely going to give ESO a try even though the infinite point system is a turnoff. You spoke honestly in your post. Lots of good info. I really think the answer to NWO PvP is a fresh start pvp-centric server. Kind of a blend of archages fresh start server and ESO's cyrodiil. The idea is all…
  • @chemjeff I will research all of this. I think about a leadership army and suddenly think about a full on professions army. Then suddenly I am messing around a pve campaign out of boredom and suddenly then am in a guild doing epic dungeons. Ahhhh this game. If I can clear 250,000,000 AD a month through professions, 20…
  • One last thing I want to say. NWO has action combat second to none, amazing graphics, and the last few group content releases are actually FUN. This means that NWO has the potential to be a game for casual players that sets the bar. The focus on the grind is what kills that though. As a long time player who has seriously…
  • @aftershafter I feel you. I agree. I will stop crapping on the enjoyment of folks here who have fun doing what I consider tedious. To each their own. This whole thread is me expressing my deep dissatisfaction with a game I used to truly love. Time to move on. Enjoy! :-D
  • @urabask, NWO has more tedious content than any game I have ever played. You don't just grind for gear. You grind for a bewildering array of different kinds of hamster to level up your gear. You grind to level up the enchantments that enchant your gear. You grind to level up gear for your companions, and to empower their…
  • @aftershafter Why would anyone play a game to work? The whole purpose of gaming is to have fun. Not work! It amazes that the mmorpg industry has done such an amazing job at managing customer expectations that they have people playing <font color="orange">HAMSTER</font> content and even arguing for <font…
  • @urabask How many hours does it take to set up a leadership army? I mean all of it up until you only have to spend twenty minutes a day on it? And is this just one character? Or is the idea to level multiple "ad farm" characters to 70, so they can feed your main character? Even pre mod six, I couldn't be bothered spending…
  • @greywynd http://neverwinter.gamepedia.com/Astral_Diamond_Exchange 1. Buy zen from PWE 2. Use the zen to buy astral diamonds from a player in the astral diamond exchange. The system is set up to make it unlikely if not impossible to sell ad for substantially more zen than you bought it for. Yes you can put 40 hours a week…
  • @kangkeok I am using successful MMOs with good content and a growing player base as point of reference. If a DLC sucks, word of mouth spreads and people have a hard time finding groups. If it is good, word of mouth spreads and it is popular, people have an easy time finding groups for it. Whether you are paying for keys to…
  • @urabask In retrospect, I agree. It is how the company executes its monetization system more than the type of monetization system its self. I just think a micro transaction system is more apt to mishandling than a DLC system, but neither are in themselves, certain indications of the quality of a game. How PWE is executing…
  • Warframe is not even an mmorpg, it is an entirely separate genre and type of game. I am talking about PWO's poor operation of its mmorpg's poor monetization model.
  • @urabask """The difference is that ESO transitioned from subscription based monetization to a DLC based monetization. Subscription based models prioritize getting a fixed amount of revenue per player in exchange for having fewer customers. Transitioning to DLC means they're gaining the players that would otherwise quit the…
  • Three years ago I said PWE is where old fading brands go to die. The DnD license is still strong but not strong enough to be worth the effort of a Bioware. Fans can lament and blame the decline of their favorite brands as poor licensing and quality control. It the difference between a SWKotor, and a Neverwinter. It is also…
  • I find it interesting that people will pay $120 a year for VIP but will refuse to pay $80 a year for a couple DLCs that offer exponentially more content than VIP provides. Most people will not do this. Thus a sharply declining player population. As concerns the AD cap, capping AD is critical to their monetization model.…
  • @oldbaldyone "The odd thing is, I look at the Zen market, and I don't really see anything any sane person would buy that would be considered Pay to win. Sure, if you have a ton of cash to blow, you could buy a ton of refinement items to level your gear - if you do this, please become my friend because this is the biggest…
  • Oh I am in no way associated with any site that sells anything. I pointed out what I feel are problems in NWO as a micro transaction game and suggested a DLC model as a solution to those problems. To reiterate: Less and less content as time goes on rather than more. Lower quality (grindy) new content. Ridiculously…
  • The only saving of PvP is a true commitment by PW to rebuilding the PvP community. They really need to just pull PvP from the game altogether, work on a PvP focused mod and not release it until the devs are confident they are putting out a product they are proud to put on their resume. They can take some schooling from…
  • "If anyone cares enough about pvp, this should be the real issue, not endgame snorefests where the only difference between any given player is time spent playing.". If you could log your level 29 ranger into level 70 PvP, you would do as well as every level 70 player without BIS gear. The gear gap is that huge. The…
  • Not worth it IMO. That is the view I have as a returning player. It's not even worth the time it takes to set up a bot. Last few nights, you're lucky to get roflstomped by a guild premade. Usually the que just sits unpopped and there are no matches at all. PvP in NWO is sadly dead. I guess I keep posting in some misplaced…
  • @sh00termcl0vin. My point is just that gear difference overshadows everything, including class imbalance. Mod5 I could run my MI Exec TR with about half the GS/IL of my team mates and opposing squad and competently back cap through a match in guild premades in which that GS/IL should have no business being. Now the gear…
  • "People can't be asked to actually work for their stuff.. CMON MAN. Seriously?!?". I work 40 hours a week already. If I sit down to enjoy a game and gotta work to enjoy the game, I'm playing the wrong game.
  • Josiahiyon, even very rough parity in gear power would go a very long way. I don't think the devs realize how far outta wack it is right now. If even utilizing ever-present class imbalance and pure skill could make you competitive against a average higher geared player, that would go a long long way. For example, just…
  • Winter, boo lol. It sounded good at the time. And ya, I was. :-p
  • IMO it depends entirely on class and build. Sorry I can't give a good answer, but there are a ton of class/build variables in play.