Sure, but doing that is the player's responsibility. Making the game work well is the developer's responsibility, and so players are venting a bit of frustration that they don't feel the developers delivered the best combat interface for them to tell their own stories with. nobody's saying you can't enjoy the game for what…
My problem with the game at the moment is that it feels stiff. I've been playing GW2 far too much lately, which sort of ruins the classic MMO model for me. Both games have a "dodge" function, but the dodge in GW2 recharges faster (especially once traited), and is much more flexible, so I find myself dodging constantly. The…
In other games you can just rightlclick on an item and choose "equip to offhand" rather than "equip to mainhand" and both main and off hands are displayed when comparing them. In this one I found the best way is to drag the currently equipped weapon onto the one that I want to switch to.
That's not really accurate. GW2, for example, launched with eight character classes, and within the Thief alone you have six different weapon combinations (not including underwater), each of which offers five different "encounter" abilities, then three more utility effects, and an elite utility similar to the dailies.…