That's where we disagree then, at least for now. In times of crappy matchmaking and pugs not protected from meeting a premade, it's justified they have another option. If we have a solo/team queue with harsh matchmaking that produces competitive matches on a regular basis, I agree that it should reward more glory, but not…
I still don't get why you want both GG and Dom to be competitive so bad. You can have your team queue with Dom, let the casuals square off in GG. Sounds like a deal to me.
No it's not, because that's what people want, apparently. Dom queues are through the roof, nobody (comparably) plays that any longer. Turns out the leaderboard (and Domination) was only played because there was literally nothing else to do. Give folks an alternative and look how quickly they've turned the corner. The…
That's actually what I'm proposing. Leave GG as it is, but let people enter Dom either alone or in a full premade. Entering as premade will only match you with other premades.
I think there should be a way to play with friends, but outside any ranking. Look how GG quickly got the fan favorite. You can drop in and out, make a quick match. It's Mod 2 all over again and it's great. Kinda shows how useless the leaver penalty was in hindsight, but smart people knew it all along anyway. Ideally you…
Apart from the balancing issues, I think Domination rightfully died an ugly death. Right now you can't pug whatsoever, you most likely will face a premade because nothing else is there. Making the matchmaking completely obsolete. Domination queue has to be a solo one, the casual and grouped play can take place in GG, which…
Yeah I mean if people fail to see that Multi-OP setups will be mandatory really soon don't know what to say. If both teams feature three OPs each, who is going to ever win?
The penalty is outdated anyway, there is no competitive PVP in this game currently. So they might just get rid of it. It's not like the overall game quality would suffer. GG is hella more fun than Dom in example.
Seems it's not actually an issue with Augments, not all Companions have the Legendary Bonus. Affected: - Ioun Stone of Radiance - Chicken - Wild Hunt Rider Maybe others as well. The behavior is quite strange. If you only have bugged legendary companions in your active slots than the Legendary bonus won't show up, but any…
Their system is working. RP is the endgame of Neverwinter and if you want to progress faster, you have to pay. The only RPs that actually come from dungeons are paid by ZEN keys or campaign tasks, which cost 10k AD. It's quite obvious. The only way to legitimately farm currently is doing dragon runs in the Well of Lag. I…
Fighting bots might play into the DH change, but the main reason for the change is to control how much RP you can get per time unit. Because RP is the only endgame Neverwinter has, gearing up after a certain point means grinding RP to the max. By controlling the market, they also control how fast you can progress through…
That's a step in the right direction, but doesn't change the fact that the zones are no longer solo content for the casual player. Shouldn't you base warnings off item level? Another huge problem in that area are the requirements of dungeons, which are way too low. Coming from the leveling dungeons in green/blue gear and…
I think what would be decent if they would add a real alternative way to gear up through dungeons. Let Artifact gear be BiS and all, but let's get slightly worse gear without the need to refine anything.
GG just shows that the Leaderboard has always been a complete fail and PVP folks were only playing it because there was literally nothing else to do. Unsurprisingly the more casual 10v10 (no matchmaking, fast queue, no leaver penalty after one has left, more glory bc of GG coins) quickly became the fan favorite.
Multiple problems contribute to what you are experiencing. First of all gear requirements are too low. It's a symptom since the early days and you should not expect to be able to beat dungeons if you barely have the minimum. People know so they are setting their own bars. Because of this and the massive jump in difficulty,…
Major problem is refining. New players have no chance to legitimately catch up whatsoever. They already announced they will be looking at PVE difficulty and if new players can't complete T2s with full T1 / R7s, than that's a problem. So my best guess is that they will indeed scale back PVE quite a bit, so that the casuals…
@panderus: Is there a chance for an update on the Weapon Enchantment front? Specifically the Feytouched and various bugs attached to it, but also debuffing enchants. Most do not apply the correct debuff (Pure Plague Fire, Trans Plague Fire) or are even doing the exact opposite and are buffing mobs (Terror, Pure Vorpal,…