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  • In theory, the IWD at 70 its a "logical" thing... The problem is about Vault of the Nine quest - thats the real "hate-factor" about this new change. So a simple solution: leave IWD for 70 but move the npc for VotN quest to PE or whatever accessible location and don't change anything else. Not to mention its super bad for…
  • M6 its unplayable because of difficulty reasons (the mobs/bosses damage) and because tanks cant tank. Basically, game has no tanking class atm. Basically, teams are trying to 4man epic dungeons/encounters without any tank (since the 5th, the "tank" cant tank, and cant dps, and cant heal - he just follows the rest of the…
  • Exactly my thoughts and well said. M6 its not just extreme difficulty, its VERY close to unplayable. Something must be done or the game will die quite fast - and remember we are the ones who are here from M5 and before and we are already experienced and somehow geared/stocked with resources. Imagine how the real "new"…
  • Why would they add such thing ? Its bad bussiness and makes the game even more p2w (which also is bad bussiness in today's gaming world)
  • Choking CW's are MUCH MORE OP than any TR in pvp and they also have ranged advantaged (and thats just an example). Anyway, coming on forums to QQ about getting owned in pvp by a class ... better learn to play and be smarter when you see a rogue stealthing around.
    in Trs Comment by nonamedamn February 2015
  • Problem is, once you're done with your campaigns boons, 3 boons at least, the game its done - nothing challenging, exciting, WORTHWHILE to do. No one gives a **** about class performance, on how well you play your class and how usefull you are for the team, so after getting the first 3 boons which give you gearscore - the…
  • Imo, best solution would be to simply scale the current 60 gear to lvl 70 gear, with the new 70 stats - in this way, all ppl who worked and spent for their gear will lose nothing. This would be best solution - transmuting current 60 gear we have now, to the new lvl 70 gear, with the according stats and feats.
  • As i said in a previous post, i have better idea for ALL pvp - reduce all damage you do to 50% in pvp, and reduce all crit/block/dodge chance to 50% in pvp for all classes. MAYBE also increase all cooldowns with 50% more in pvp. Maybe (this needs debate). In this way, all problems are solved, pvp becomes much more…
  • I have better idea for ALL pvp - reduce all damage you do to 50% in pvp, and reduce all crit/block/dodge chance to 50% in pvp for all classes. MAYBE also increase all cooldowns with 50% more in pvp. Maybe (this needs debate). In this way, all problems are solved, pvp becomes much more technical and skill comes into play…