I cannot, but I have heard the same thing and I'm basically just holding out until it gets patched if it's not working currently. (To be honest, I'm just too lazy to test to confirm)
This. I'm curious your thoughts here; I've been using Repel to great success and it gives me a much bigger advantage on melees that tend to be the only thing really giving me issues. It's also a wonderful peel to get rogues off clerics and pushing people out of points. edited: awful grammar
For me personally I use a bit of Kripps table to make some assumptions on my own. I'm currently enchanting for crit to roughly ~1200 rating and using any additional offensive slots for tene enchants. The thought here being I want to be as bursty as possible because most of my fights tend to be 1v1s and 2v1s on secondary…
So first you should check out this video by Kripparian: http://www.youtube.com/watch?v=XR4KdpzlbqU He goes in and discusses min maxing stats for a PvE CW and how Diminishing Returns tends to work. Now I think it really depends on the content you're doing, but in PvE I would agree with your assumption that recovery is much…
I've been primarily pvping on my CW, but at 9800 GS my enchants look like this: Weapon: Lesser Vorpal - +Increased %Crit Severity Armor: Lesser Thunderhead - 10% chance when struck to Shock and Stun, only once every 60 seconds Offense: Azure - +Crit (until I get to 1200 Crit Rating, that's when DR starts to make it much…