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What is the Arc Client?
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  • Hey thanks! These are wonderful changes. Can you please verify that this line item will work with Tyrannical Curse? I am not at all concerned about Tyrannical Curse increasing this bonus, only verifying that Tyrannical Curse won't block this bonus.
  • I have never seen anyone confused about Dark Revelry in the way that these tooltip modifications address (though I must admit that I was unaware that it couldn't be refreshed until it expired). Rather, what I have seen is people expecting Dark Revelry to either buff 20% of total (rather than base) power or to share 20% of…
  • Hey so I know the devs asked for more info on which HR offhand artifact class feature bonus' aren't working right. It's really hard to find any info about really any of them on the internet, but the last time I asked that question, the answer I got was "basically all of them." I know you already fixed the one we all…
  • I think my favorite part about Battlehoned is that, not only is it 400 regeneration, it's 400 regeneration *only when you're in combat*. That said, Cruel Recovery, at 1% non-stacking THP when you crit, is every bit as bad. Pathfinder in general is a steaming pile of hamster propped up by Careful Attack and (to a lesser…
  • My understanding was that that had been fixed/changed a while back already, but that the remaining disparity is that such companions don't proc Protector's Friendship/Camaraderie.
  • If you very carefully land at *exactly* the RP needed to upgrade an enchantment to the next rank, and don't crit on the final RP put into it, and end up with, say, a Rank 9 Azure Enchantment with 0 RP towards 10, it can stack with other empty Rank 9 Azure enchantments. I suspect r12s not stacking has to do with…
  • Once again, I have to object to using the percentages as a means of comparing items for developers, because that is not how the items are designed, and it's not useful information to them beyond communicating "i think there's a problem here, can you take a look?" So you don't need to go that level of granularity. You can…
  • Somewhere around 20s? Maybe 30? Long enough that you don't ever have to refresh it on non-endgame bosses. It's pretty easy to see when the icon falls off.
  • What do you have laying around at mythic? Fragmented Key of Stars is actually probably my pick for best Artifact stat distribution, since it has Crit in its third slot instead of one of the secondary ratings with crazy diminishing returns and questionable use, like Control Resist or Action Point Gain, but they're expensive…
  • The Wheel of the Elements is only a good Artifact in your primary slot. It and the Soul Sight Crystal are going to be the contenders in 12B for primary slot -- but pick one of them, not both. That said -- at this point, wait on swapping artifacts until the new refinement system comes out. Feeders during 2xRP made the old…
  • Maybe I'm doing something wrong, but the Dungeons achievements list claims that I'm 0/50 of the way towards the Paingiver Achievement/title on both of my main toons (HR and SW), despite several hundred dungeon runs with me as the top DPS. Same issue with the other scoreboard-based achievement/titles. I have guildmates with…
  • The overall drop rate of Dragon Hoard Coffers in the Well of Dragons is absolutely abysmal -- BUT -- not in an intelligent "actually rare" way. Basically, the drop rate appears to not be a low percentage so much as it's a very high percentage (like, legitimately maybe 100%), but with an absurdly long cooldown, like…
  • Similarly (and maybe intentionally), the SKT weekly quests do not count as "complete a quest in X zone" for the Defending The Dale meta-daily.
  • Present on the map, or present in the queue? Like...if someone's running NW on a potato and takes 10-20s longer than everyone else to zone in, is he in danger of being locked out the whole time as if he'd died, because the other queue members may have already triggered the door successfully because he was not present on…
  • Yeah, I wondered if that was related.
  • Yeah -- seems like many mobs in chult are aggressive towards companions even if the player is out of range and out of combat, so the companion will die, stand up 10s later and start running towards the player, die again, stand up 10s later and start running towards the player, die again...until they are far enough away…
  • @oldbaldyone Your artifact choices look kind of weak, but they're fine-ish if they're what you already have and you don't want to spend the AD/RP to replace them. Wheel of Elements should be primary. Lostmauth Horn and Orcus Shard are fine I guess, but they're pretty expensive and you're not using their sets. And not using…
  • Follows the same rule for bonding-transferred stats, which means only the stuff that shows up on a companion's stat sheet will transfer (other than HP), which means regen kits transfer, but stamina gain or AP gain won't. All three are (obviously) entirely useless other than providing item level.
  • Guildie asked me an edge case question about the new refinement system that I was unable to answer. Scenario: I put 1,000,000 RP into a rank 1 artifact belt, but don't ever push the upgrade button. What happens after Mod 12b hits? * Belt is Rank 1 with 1,000,000 RP intact, can immediately be upgraded to Legendary in 12b. *…
  • HR: Aimed Shot uses the melee HR base weapon damage multiplier, instead of the ranged HR base weapon damage multiplier. Obviously I have no way of knowing if this is technically a bug, but Archery is (rightly) considered to be weak, and this would be a relatively easy HAMSTER to turn. Another HR Archery comment:…
  • In the same vein: Male HR Avatars' tilt their heads downward when standing out of combat. Like, a lot. Stop staring down there, I'm up here.
  • @etelgrin your quote formatting looks like it is attributing something to me that I never said and vehemently disagree with.
  • So...I don't mean this in any sort of a personal way, but why do so many people think a new class is imminent, and why do they think it would be anything less than horrifying for the developers to release it before they fix existing class balance issues?
  • So....I'm all for AD-sinks, but can you have a chat with the team focused on the enchantment updates? Basically all of the AD that players used to spend on duplicate R7-R9 enchantments is being shifted into needing 19 more Marks and Superior Marks of Potency to go from R10 to R12 on weapon/armor enchantments. Duplicate…
  • Thanks @rgutscheradev ! These costs are much better. Would you be willing to drop the Voninblod requirement entirely from the SKT token? Alternate way of phrasing that question: does the token increase Voninblod farming rate for the recipient? After all, despite being required in (IMO, ludicrously) large amounts by some of…
  • I had a really long and really unnecessary response, but decided to try and be shorter and more specific instead. DPS-races are the exception rather than the rule, but are a mechanic that has existed in every MMO since EQ1, with Enrage Timers and stacking buffs/debuffs. The clearest example in NW is FBI Dragon Turtle Slams…
  • Can you take a look at possibly adding Vorpal's %Crit Severity to a player's character sheet? Currently it is not at all reflected, and must manually be added to any math you're attempting when calculating the diminishing returns from combined CA+Crit Sev%s. I understand why Dread's isn't included -- since it only applies…
  • I think the rationale of not doubling the Artifact Neck/Belt/Weapon return was out of the fact that it's now eligible to be used on any item, rather than "doubled, but only when used to refine a new weapon." And I understand that rationale, but can't really get behind it. I cannot imagine a single situation in which I'd…
  • The biggest encounter-offenders here (note: no force on this earth will prevent me from using Pillar of Power, but these are encounters where it makes red indicators hard or impossible to see. Most of them are non-lethal, but it can be annoying.):* Lostmauth fight, when he takes off at 50% HP, it is *very* difficult to see…
  • Where are we at on a Temptation Warlock's ability to queue as a healer? On my 13k Templock, I can effortlessly heal T1-T2 epic dungeons (hell, I can solo them, tbh), but T3 can be pretty brutal. This has nil to do with healing. I tend to heal somewhere around 10x more than a cleric can. I can, for example, keep an entire…