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  • Healer aggro is not relevant in its current state. Just think about it, when healer may gets aggro: It means that the boss did more damage than any dps AND more than the threat created by the tank. Overheals do not generate threat! Healers only get aggro when one of the following happens:* One mob of a group of mobs is…
  • Dooming darkness has an icd of 10s. This icd is target independent. Meaning you will never see dooming darkness applied to 2 or more targets. This is true for the 1s icd of BoA Touch of Wind and the 10s icd of Lingering Darkness too. Aery Defender is special: It is a spawned unit that will attack every 1-2s once on one…
  • It would have been nice if your post about the BoA included the new values as well, so that we can save the testing part on our side. Before going to that point, let's first add the missing information about the state / bugs of BoA and Ring of Darkness (RoD) before this change (which are part of Vanguard Guide).Before the…
  • That's a surprisingly long discussion considering that a person can be kicked after only 5 minutes after joining the instance and not 15 minutes. 15 minutes is for voting to abandon the instance.
  • Finally done with the update to the Vanguard Fighter Guide - Mod 22: https://docs.google.com/document/d/1x6ZUmU_I7yGxFk5JVcuY380a_rSD7mOwwVhqyvNgI_M/edit?usp=sharing Unfortunate timing with Mod 23 being that close ... Feedback as always welcome.
  • Had found some time to test Knight's Valor to improve my Fighter guide:* The good news: The aggro transferred works fine. * Other good news: I found out why it behaves weird in some cases like player getting killed even with KV covering the player, but that stems from the vague tooltip. * One bad news: There is a bug that…
  • Hm, this is a document nerf from 2.5 years back: https://www.arcgames.com/en/forums/neverwinter#/discussion/1248907/undermountain-owlbear-patch-notes-nw-110-20190519a-2/p1 Unfortunately Devs never updated the tooltip to reflect it.
  • Nice discovery! Small correction: ITF is not the real cause of this behavior. It is the combination of the Feat Crushing Blows and ITF. The loss of 25 Vengenace is not static either. It can be any multiple of 5 depending of how many allies get the buff from ITF and how often Crushing blow is then triggered by ITF. I added…
  • Great video. Thanks. Added the bug to the list. Thanks. Verified and added the bug to the list. Thanks. Added the bug to the list. Nice to hear (read)!
  • Do you have special encounters / dailies in mind that are notorious for that behavior? And when special powers cancel each other out, what was your expected behavior to take place? Asking that, because there are cases where you implicitly expect to cancel other powers out: Like raising your shield and cancel your currently…
  • Now to the remaining points: Tested and verified. Thanks, added both points to the guide. Can not verify it due to the unknown threat formula ... I have put a warning to Power, stating that it may be broken. This got me confused first. I still expected to have a base Action Point gain of 1.666% for each Power (thus 1 Daily…
  • Thanks! My pleasure! Thanks, I simplified the formula (to CB=0.9 + Min(CV/10;0.1), to be able to use it as a coefficient as most other damage reductions) and added it to the guide.
  • Hehe, i kinda of expected such a comment. Sometimes the game is just less fun than writing guides ... Let's go through them one by one. Hm, the 'and' in the sentence was not meant to imply that Retaliate is triggered by using Encounter Powers. It was meant to use Retaliate complementary with Encounter Powers, because it…
  • Curiously, where are those light areas located? For Strahd the candles are the spots, but for the sisters?
  • After trying todays version of RC for more than three hours, I have made the following experiences:* I personally have not whitnessed mystery onehits. The hits that can be confusing are the Dots from the Pool of Decay AFTER they leave the Pools. The reason is simple: the pools do not do damage by itself but apply a Dot…
  • Doing just a hilarious comparision for fun: Near BiS Paladins (200k power / 35% outgoing / avg lionheart weapon dmg) heal now on a target with full tacticals for * ~44k heal + ~44k barrier on non crit * ~75k heal + ~110k barrier on crit with one shelter (group heal) costing 120 divinity. A crit and a non crit shelter make…
  • Due to the date already set i ll just provide short feedback on the paladin healer: Overall healing and barriering is less fun in mod 19. This stems from * The loss of control to regain significant amounts of divinity in short times. In general i agree that channeling divinity in past mods was not really entertaining. Thus…
  • Are you sure? I play on PC and there is works as intended. You know that the second insignia of the same type gives the half, so only 1250? And when you checked the difference, did none of the changed insignias had companion influence on it? That gives a bit of crit when your companion is summoned. Could that difference of…
  • At wills should be significant and fulfill parts of the core mechanics to a lesser degree. At wills, 2 shared and 2 path only: Shared:* Valorous Strike: Significant highest single target damage at will with no additional effect. ~100 magnitude for each hit * Oath Strike: Significant highest multi target damage at will with…
  • In the following a design for only the tank path of the OP is suggested. The most important thing is that the OP should be fun to play and have some uniqueness. First off lets focus on what I consider important and fun to do on an OP:Important for the tank role and fun: * An OP needs to be able to fulfill his role as a…
  • Quote out of figther feedback: and soloed esot in 13 mins. Top graphic shows damage of the tank op over the whole skirmish. And bottom graphic shows whole damage garakas took, including companion damage. * At wills damage was less than 5% of total damage through the whole skirmish. In boss fight already including companion…
  • Looking at the pulls and assuming that the faces make the pull more strong, i see the following: Video 1:* 14:20: You stood at the outer edge and had one of those faces behind you. So you got the stronger pull, you had no itf on and you started to walk back after you have already be pulled over the middle of the platform.…
  • Armor and Weapon enchantements are down scaled for the content that is chosen.* For every Epic Dungeon up to FBI, Armor and Weapon enchants are disabled. * For FBI, and MSP and ToNG Armor and Weapon enchants are downscaled to perfect. * For ToNG Armor and Weapon enchants are downscaled to pure. * For CR Armor and Weapon…
  • While the bug leading to +120% instead of 20% is fixed with patch 105-20181121b-6 the other mentioned bug is still around. On an example of SWW rank 4:* The first hit taken activates the buff, adds 0% damage and shows 1 stack of SWW as buff icon. * The second hit buffs for 4% and shows 2 stacks of SWW. * The third hit…
  • I can confirm this bug. It is not just on preview. It is on live too. At rank 3 it gave +115% damage and rank 4 it gave 120% damage. So it seems someone copied a (1+SWW Buff) into some other part with another 1 in it resulting in a 1+ some stuff+ (1+SWW Buff). Additionally it is broken in another way too. On the Example of…
  • Rotation: There is no set rotations, but the special attacks are often used in this sequence:* Typically the boss begins with a Gaze of Doom. * A few seconds later after the Gaze of Doom ends Whispers of Deception is used. * Pools of Decay * Wail of Suffering * Chains of Sprite * Optional: Bloody Corruption * Optional:…
  • The power Bloody Corruption is a debuff that gives, while it is active, 1 stack of Growing Weakness for "each power" the target uses while in sight. For further definition of "each power" look at the tables below. The icon of the debuff for both Bloody Corruption and Growing Weakness are the same as for TRs Bloodbath. If…
  • I checked your updated version and i think i used too much math to show the relevant parts. The first formula i posted just shows the bonus of the feat. With "Damage Bonus of Strength is multiplied by 1.1/1.2/1.3x" i would expect the formula to be: irrelevant parts*(1+(STR-10)/100*(1+0.1*#Points in Feat)) But the formula…
  • I tested the feat Strength Focus on preview and wondered what the formula for that feat is like. After looking it up in your guide and trying to fill it in my test, i found out that yours is outdated. The formula in your guide is: "Damage Bonus of Strength "increased" by (x)%" After some time i found an accurate formula:…
  • ACs are more complex gearwise, experiencewise and skillwise than DOs.