Here we go again... Care to show proof that PvP makes more than PvE? Or is this just your opinion? Again, I wish they would make the entire game open PvP with NO SAFE ZONES. The we could see how well PvP actually does. My guess... The game would fold in a couple of months.
I singled out nodes because that was what I was talking about. Getting (what I am told) 30% more black ice from nodes in PvP areas. I you read my other posts, I have always thought that PvP gear should be better than PvE gear for PvPing. And the opposite should be true also, PvE gear should be better than PvP gear for…
Actually no it doesn't. If you are in a party, you will usually take turns. Here is a question or two for you... 1. Why do you need to have better nodes in PvP? 2. Name a place where you get better nodes in PvE then the same node you get in in a PvP area?
Look at my post above... Danger is not always dangerous. And as I have stated... PvE rewards should help you in PvE, and not in PvP and PvP rewards should help you in PvP and not in PvE.
So if you are in a large group of PvPers you should get a smaller reward? After all not as much risk being in a large group... Safety in numbers... Right? So anytime you are grouped with someone else your reward should be smaller. Or anytime you group for a dungeon run that is smaller the usual you should get a better…
I am fine with "different" rewards for PvE and PvP. For instance PvP rewards could be something that helps in PvP, but does not help much if at all in PvE. And the opposite would be true for PvE rewards. What I do not like is getting more from a node just because it is in a PvP area.
I agree that a player should be rewarded for their contribution... But Not flagging PvP and not contributing to their side is not their fault. It is the games programming. The Devs made a conscience decision to do it that way. Which I feel is a mistake on their part. Here is where we disagree... That is why I say make it…
I agree partially. What I do not agree with is consequences for not flagging PvP. That I just don't understand. Why punish someone just because they don't like your play style? As I stated above... Why not make all areas where you can flag for PvP? But don't punish someone just because they don't like to PvP.
My point is why entice either side to do the other side? If you want to just PvP you should be able to. If you want to just PvE you should be able to. There should be no "you have to do this" in order to PvP/PvE. You should not get more Black Ice from PvP nodes... etc... etc... I have no problem if you want to "flag" your…
Why should there be rules and consequences for disabling PvP? Some people just do not like PvP. And how does having PvP in a PvE zone make it more exciting? If you go into the PvP zone you are flagged for PvP therefore you are no longer doing PvE.
You see I am the opposite... I don't like the idea of trying to get people to do something that they don't really want to do. And getting someone who doesn't really PvP to PvP is a bad idea. But They have been making a series of bad choices anyways so it is in line with their thinking.
I think what they need to do is make the whole game PvP... No safe zones... That way we could see if PvPers could actually keep this game afloat. /sarcasm off
You might be right with Neverwinter... But what about all of the other MMOs out there? Not all of them are as instanced as NW. I have mounts in almost every other MMO I play and I rarely PvP.
So what you are really saying is that this is just your opinion and nothing more. And as far as MMOs go... Now you are changing the subject... Your statement was and I quote... " It's a well-known fact that PvP brings in more money than PvE." And I asked for data to support your claim. And you then go to PvP being 90% of…
Care to back up that statement with some facts? And I mean hard data where I can go look at it. My point is that if PvP brought in more money then PvE every MMO out there would be 90% PvP. These MMO companies are out to make money after all.
I agree with you... The Foundry is a great idea. But I am not sure the failure is all PWE. To me there are a lot of things the are "problems" with the foundry that I have a hard time pointing to PWE as the cause. Things like the "tag" system, the adjusted rating system, the tab system, and others. Those all seem to fall…
I kind of agree here... And I can see your point. Except that I do not enjoy playing my own quests. I know too much about what is going on and what is around the next corner to have it be fun.
Here is my jaded thinking kicking in here so please don't take offense either of you... If you don't care if people play your Foundry quests... Why publish them? That seems to indicate you do, in fact, care if people play them. As I said I have been using the Foundry since the beginning. I have published a few quests and I…
As for your first paragraph... I got the (maybe wrong) impression that you did not, care of anyone played your Foundry quests. So my question was what difference does an exploit quest make to your foundry quest? Theoretically the whole Best and New tabs could be filled with exploit quests and it should not affect your…