I have little doubt Fury will be the best dps tree by far, it still underperforms next to other classes that offer more to a party. I swear, I can drop icy terrain on my CW with storm spell slotted, and spam charged storm pillar and pump out more damage than my SW. I saw posts in here somewhere about soul sparks lingering…
So after a few hours on preview, I'm comfortable saying Tyrannical Curse will be the worst choice in dailies to slot, fury is still underpowered, and it will probably still be a burden to bring my SW to a dungeon when I could bring my CW that's only 75 ilvl higher, and yet does significantly (at least 25%) more damage and…
My 2.7 CW puts my 2.6 SW to shame! Much higher damage, better survivability, and excellent crowd control. Considering what the CW offers a party, the SW should have higher damage potential, and I dont think buffing the underused abilties of the class will fix this. I found little use for TT on preview, (even while soloing,…
Anyone know if they ever plan on fixing the issue with Killing Flames cooldown times? Ranking it up ADDS a second to the cooldown, rather than subtracts. Is this just a tooptip error, or is it actually doing the exact opposite of what they intended it to do? Either way, apparently been this way for a few mods...seriously…
So fury warlock still feels incredibly underpowered next to my CW and TR after playing on test server. Quick idea that I posted elsewhere (not sure if anyone else has, probably though) make Dreadtheft fire and forget like blades of the vanquisged. Have it still require aiming/adjusting to hit desired mobs, but would allow…
So I've played around with Fury a little on test server, I'm fury on live as well, and it's....slightly better. Using all 3 encounters with the updated defensive tweaks (Dreadtheft, Blades of Vanquished, Infernal Spheres) made questing in WoD much easier...or at least safer. Didnt really see a noticeable difference in the…
Yeah, I recant my statement about fury being overpowered with theses changes. Survivability will be nice, and is desperately needed, but I guess the only fury damage output getting boosted is aoe damage. Single target with fury is decent, but still lags behind my other classes at similar item levels, CW and TR. SW will…
Creeping death (final fury feat) currently adds 60% of any necrotic damage dealt to a target affected by warlock curse as a dot over 8 seconds. The changes as described make creeping death apply the same damage over time effect to all enemies affected by warlock curse OR lesser curse, and apply it for all damage from…
Plan on playing with the changes on preview shard, but two things stood out to me from patch notes. Fury appears to be getting some major buffs. Basically with all consuming curse slotted, you'll essentially be doing 60% more damage with ALL attacks, aoe and single target, to all enemies that you land a crit on. Obviously…
I've been playing for around 6 months or so, and these two crashes in the past few days are the only I'm aware of. I've certainly played games with far less stable connections. While it's frustrating, they had to be doing something right for a long time, but crashes are inevitable. I'm pretty confident it will be fixed…
I noticed a few people mentioning removing the kick system....DO NOT DO THIS! What will happen? Exactly what's happening 1/4 of the time in CTA's right now...the person that ended up leader just goes afk and hides in a corner, waits until you other 4 have finished the skirmish, magically springs back to life and loots the…
Is there an official thread/page/site for this offer? Or just the email? Transferred 600 zen yesterday before I got the email, assuming that wont count towards the 1k minimum.
I like that idea also. Might balance out fairly well, as long as they don't reduce chance to get tier from a chest. As long as I can run a dungeon when I have the time, and have a decent chance to get a piece of gear, I'll be happy. It will likely take longer to complete sets this way, but it will also let me run more…
Yeah but without the DD chest, virtually all your gear will have to come from the auction house. I've yet to get a piece of gear from a boss drop, have only gotten them from chests, and those aren't all that common either. Every 7-10 DD's I'd say I actually got something from the chest I used. The key idea I had thought,…
Yeah...key being used up upon entering would be horrible imo. The speed mentality will still be hard to break, and as it is most people boot a disconnect within a minute. This would be a step backwards.
Please elaborate. I can think of nothing simpler that would have such a huge impact on my enjoyment of this game. Give me a key or two per day to access the DD chest at any time of the day. This way folks like myself actually have a reason to run dungeons! I think it's completely absurd to have an mmo restrict its pve…
A free daily key or two is absolutely a step in the right direction. Charging for additional keys is fine, but I don't want to see them insanely expensive and limiting dungeons even more. Charging for keys could also have a significant impact on the economy I would think. I would like to see keys before another module to…
Personally, player housing does absolutely nothing for me. It would likely just turn into a superficial money grab and take away from substantial content. Perhaps I'm in the minority in that I don't want that....
Petty immature children (or adults) that would rather screw you out of the win than officially lose. This is common in every mmo I've played. Likely only going to get worse as certain cultures become shallower, lazier, more immature and...well, you know.