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nagasablade#3988 Arc User

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  • There are several class that are super tanky and do a lot of damage. For example, HRs and Guardian Fighter. Guardian Fighters can get their daily back by holding up their shield. That's how they get so many kills in PvP. I believe if HRs and Guardian Fighter can be tanky, other class such as the Paladin should be tanky as…
  • I looked over the stuff you're talking about putting into PvP and that's fine if that's an extra mode. It shouldn't take away from what we already have because that would be wrong. The biggest problem with PvP is not that it's full of elitist who just like to beat up people. The problem is the you get a bunch of new people…
  • I PVP on Xbox Feedback Overview: Class Balancing in pvp Feedback Goal: Balancing and making PVP more fair Feedback Functionality: I want the tanks to be more relative in PvP. Right now, they are not because if you look at last mod the tanks were too tanky because companion stats were on all classes and tanks benefited from…
  • No, it's not tied to anything. I double checked
  • The issue is I play both offensive and defensive characters and I noticed a difference on console. Everything that you just said is can also be found on mounts and insignia too. If you go stack up all the stuff that gives you offensive vs. what gives you defensive stats. The offensive got an edge quite a bit. I'm not…
  • If you really want to make PVP fair, make everyone's base stats equal and let their build whose good or not
  • I would like to said that the Oathbound Paladin is very weak compared to other characters in the game because one thing is his main hand artifact weapon is weaker than all the other characters in the game. For example, his max power rating on his main hand artifact weapon is 3915 while everybody else's max out main hand…