$75 is not the sweet spot, given the mediocre contents of this pack. And whatever $$$ they spent for the designer on those fashion sets was lit on fire anyway.
Weird conversation about content aside, Neverwinter online's entirety of content is (mostly) "free." Not entirely free. But that's pretty expected with their Cash Shop model.
Hi PWE. I'll just cut straight to the point: for every other significant-cost pack, we have full details on what's inside them. Here, we're lacking that. So let's get some answers and clear things up. 1) What are the full racial stats on the Dragonborn race? I assume based on the text, though the English is poor, that the…
The only thing making all Mod3 and Mod4 gear instantly overshadow previous tiers are the new Overload enchantments, it seems. But even then, it's a tough call with a lot of classes because of the much stronger quality of their t2 set bonuses *and stat allocation.
Given the lack of PW response on this thread, and the information so far on the Mod4 armor & overload, I think they're just going to forget Mod3 gear ever happened.
Wilds Medicine is nothing special, though it was sideways buffed through the change from AotLW to +Deflection %. That said, Deflection % isn't as good as more DR, and it doesn't grant as much DR anyway. But yeah, TRs should have something they can do other than perma PvP. I stopped playing my Whisperknife because it paled…
R4 Runestones/Enchantments are the main source of RP for artifacts. If you're matching a PvP artifact to a like artifact type, you're fueling that up with r4 enchantments first to then get a multiplier. If it isn't the same type of artifact, then it's a massive efficiency loss in RP by using an artifact. The skull is the…
25% deflect passive (more like 17%, typically) is more OP than a 20% DR passive? Oooookay. Fox Shift leaves you immune to everything for less than a second. I've never seen it do 10k+ on a player. The range is also pretty short, so not putting it on CD is a fine thing. Undodgeable as Melee? I see TRs and GFs and GWFs dodge…
Some great things here. Thank you. :D I approve of the AotLW rework. Though I'd like to see Shift get a pass on the HR; it fails to dodge attacks & cc like half the time still.
Trapper is a lot of fun, feels the closest to what I currently run on Live... but only when I'm doing dailies in DV and Shar and IWD. As you say, it's underwhelming when it actually counts.
16 times? Vid or it didn't happen. Anyway, I've been hit and CC'd while Shifting countless times in PvP. It's the weakest dodge of all the classes, despite being the most spammable. Yes, there are other problems with the class; I'd happily have AotLW reworked, but something else needs to be buffed to compensate in part,…
Maybe if they doubled the duration and damage of Disruptive Shot, I'd be fine with a complete CA rework. I mean, every other class on Live gets some form of great CC as an Encounter power (typically 2 or more). Why don't HRs? Grasping Roots is weak, and it's even weaker on Preview. It doesn't sport the damage or duration…
There won't be any roarers in Mod4. Roar is dead. Even if it wasn't, I'd still keep playing GWF without using Roar. But anyway, the reason why is that GWF has the trifecta of DPS, Survivability & CC. Honestly every class should have a pie chart of DPS, Survivability, CC & Utility and each chart should add up to 100 points…
Yep. Even if HR DPS was 150% what CWs can do, it's still mostly single target. Even with decreases in CW AOE DPS, they still have... ... wait for it... CC. Aaaaaaaaaand HRs don't in Archery. What's better, a single target dead faster, or all adds controlled the entire duration of their existence? Right then. Moving on.
The more I read and played the HR changes, the more I wondered why I wasn't playing a GWF. They get DPS, Survivability, and CC at the same time. HRs have to PICK 1. And now it's pretty clear that HRs will really only get 1 while GWFs continue to get all 3. "CWs only have CC now." Well sure, like triple the CC anyone else…
You're right, it is a problem that needs to be solved more broadly. There should be more survivability baked into Powers & Heroic Feats or we should do more DPS. Though given that GWFs get to do DPS, Survivability AND CC, I don't know why HRs can't, too. 'cause right now it looks like it's "Pick 1, except 2/3 options are…
You'll be waiting a long time if you think I said "no DPS or CC." I said no "this specific skill" within the loadout, since you stated that "all pvpers used such and such exact loadout" and did not deviate. HRs, for example, can use Fox Marauder Constricting Thorn Hindering to great effect (not counting more specific usage…
If all you're doing is spamming Split Shot, you're doing it wrong. That's not a good way to describe or compare total DPS. Even if SS is 25% weaker, Prey, on top of everything else, gives all of your other abilities +30%. The other feats are pretty great, though. Have you played Archery on Preview? Because I have. And the…
Test and do feedback in the proper channels so they can hopefully get buffed and modified in the proper direction. :D Would love to play a SW... if they end up being PvP-capable and at least as cool as a CW, TR or HR.
If you played Archery on Preview, you probably wouldn't be requesting this. Says who? PvP is nearly all I play. GG PvP is always full. PvP nerfs are necessary for maintaining QOL on the PvP side of the game. If you want them to not do PvP nerfs, ask for abilities to be separated into PvE mode and PvP mode instead. Archery…